Thanks, guys, for clearing up that confusion so quickly.
Now Boxmodelling I know and love, but this other approach seems to be so much smoother for organics, that's why I ask.. AND I have never managed to build anything out of nurbs in Realsoft unless it is a curtain or a flag...
Maybe that's just me, but I've only started modelling since SDS came on board.
 
Again, thanks for the help and have a nice weekend everybody.
 
Daniel

 
On 10/7/05, Aidan O Driscoll <[EMAIL PROTECTED]> wrote:
Hi Daniel,

as I thought .. after posting. Yes a nice feature for RS V6 me thinks.
Building a surface with splines like so and / or a single poly drawn and
another can be added to it etc.

An alternayive is the Box Modelling method for a head like this:

http://www.secondreality.ch/tutorials/modelling/head/head.html

Also look at the rest here:

http://www.secondreality.ch/tutorials/tutorials.html

Lots of other tutes like this online re Box Modelling,

Cheers
Aidan.

At 17:47 07/10/2005, you wrote:
>Hi Daniel,
>
>
>
>         Hey everybody,
>         just a quick question about something that's starting to confuse me,
>         lately I've been running into a lot of tutorial about spline
>modelling, such as this one
>         http://demented3d.com/tutorial/toontutorial/modeling/head.html for
>example,
>         and I wonder how to do that in realsoft... is that even possible?
>         I mean, the techniques applied look same as cage modelling, but with
>splines...?
>         Maybe I'm missing something :/
>
>         Thanks for any insight on this.
>         Daniel
>
>
>I think what happens in this tutorial is that the areas between the splines
>are filled with polygons.
>This is not (yet?) the case in Realsoft3D. Splines in Realsoft3D need to be
>skinned; a totally different approach.
>
>Best regards,
>Robert
>
>
>


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