> The WM thing, for me, was the 8k x 8k pixel file size which is slightly
> smaller than I would prefer but I could live with it, anyway it's what
> caught my eye.
> Neil Cooke

Hi Neil :

   I could only guess that 8K would more than likely be for a terrain
that one may be flying a camera over . I know that you're probably
_THE_ high res artist on this list , but 8x8K rendered pixels and
8x8K maps and meshes are 2 different animals , of course .

  I would hazard a guess that RS could probably , with some finessing ,
give a user suitably high detailed meshes (for stills) at 1x1K . In my
experience it seemed to depend on how close to the mesh you placed your
camera . Shots from space ... lower res , closeups of a ridge would re-
quire a user to isolate said ridge and re-interpolate in WM (if it
offers that functionality) .

  Bringing an 8K map into RS in order to zoom into a tiny area of that
map and maintain detail might be overkill ... as in 'kill your machine' .

   Sorry if I'm totally missing what it is you're saying .

Garry Curtis
http://www.niagara.com/~studio





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