Hi Guys,

Sorry for no recent input to the Landscape / Shader thing. Involved in a car crash last sunday, my motor is a write off. Guy pulled out of a garage from my left onto a 60mph road and chanced crossing over in front of us to the otherside. Bang I hit him. Both Caroline and myself are OK, but car has bruises and muscle damage in her neck [ passenger side front wheel area is where the impact was ]. So been busy with legal stuff - and now having to buy another car.

Anyway - I have little to offer on the technical front of shaders and VSL - ONLY to say and reiterate that whatever shader anyone does - DO IT FOR THE REST OF US non tech individuals. Plain english wording on the sliders / parameter boxes in the nonadvanced section of the shader if possible.

Cheers
Aidan


At 21:26 08/11/2005, you wrote:
One problem is that this doesn't work with displacement. Decreasing bump
height based on AA means losing the height information for the
displacement.

Yes, I agree with that. I wonder how it would look in an animation though
:-)

Thanks for the detailed tips, I got them stored safely!

There was one significant error in the material. It appears that you need
to have a unit vector to get correct results on the slope angle, so add
the following:
*Variable v_mapz
*Normalize(Mapz, v_mapz)
*f_angle=dot product(Surface Normal, v_mapz)

Well, I made this material and it works pretty good. Then I decided I
wanted to try it out on something bigger, and somehow I just got stuck
with world-builder, great tool. But now, bedtime :-)

Karl

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