Hi Guys,
Sorry for no recent input to the Landscape / Shader thing. Involved in a
car crash last sunday, my motor is a write off. Guy pulled out of a garage
from my left onto a 60mph road and chanced crossing over in front of us to
the otherside. Bang I hit him. Both Caroline and myself are OK, but car has
bruises and muscle damage in her neck [ passenger side front wheel area is
where the impact was ]. So been busy with legal stuff - and now having to
buy another car.
Anyway - I have little to offer on the technical front of shaders and VSL -
ONLY to say and reiterate that whatever shader anyone does - DO IT FOR THE
REST OF US non tech individuals. Plain english wording on the sliders /
parameter boxes in the nonadvanced section of the shader if possible.
Cheers
Aidan
At 21:26 08/11/2005, you wrote:
One problem is that this doesn't work with displacement. Decreasing bump
height based on AA means losing the height information for the
displacement.
Yes, I agree with that. I wonder how it would look in an animation though
:-)
Thanks for the detailed tips, I got them stored safely!
There was one significant error in the material. It appears that you need
to have a unit vector to get correct results on the slope angle, so add
the following:
*Variable v_mapz
*Normalize(Mapz, v_mapz)
*f_angle=dot product(Surface Normal, v_mapz)
Well, I made this material and it works pretty good. Then I decided I
wanted to try it out on something bigger, and somehow I just got stuck
with world-builder, great tool. But now, bedtime :-)
Karl