> AFAIK RGB is still the only color space used. I don't know that anyone is > incorporating the Realman HSV code into their renderings but I'd be > interested to hear if they are. I'm surprised that the industry as a whole > seems to have totally overlooked the possibility of using alternative > color models. If you look at the latest real-time game graphics rendered > in HDR you see over-saturation in the highlights with additive RGB. > Someone ought to develop a GPU that can handle HSV natively... > David Coombes > [EMAIL PROTECTED]
Hi David : First thing I noticed when doing that Cornell Box experiment last year was that there was no way of _increasing_ contrast in post , and commented on it heavily to the point that I thought it was worthy of consideration . As I mentioned many times , some of our Amiga paint programs did allow you to select HSV and I think Opal Paint even presented both RGB and HSV sliders on the same panel , so that a user could tinker with both and then observe how the other Colorspace's sliders were moving ! Very cool ! Thankfully you did provide a first step along the way , but how about all the other points I raised concerning using HSV in the Gi shader , and in other areas of RS Post ? A super-simple Post-Contrast filter using HSV would seem to be a "must-have" tool . Seems to me there is a ton of potential for much greater handling of contrast in Post using RS's awesome curves , it's 64bit deep images and Realmans HSV ability . I'd love to hear if anyone else is using your awesome plugin , and if anyone else is in agreement that RGB color space is limiting and really needs HSV along side it for many rendering and Post situations . Don't mean to be preaching to you , David , since you obviously see the need and potential , hence your PhotoGrey plugin's use of HSV , but it doesn't seem to be widely accepted or even acknowledged that we live in an HSV world, not the RGB world found in CGI raytracings . Thanks again for your reply and excellent efforts . Garry Curtis http://www.niagara.com/~studio > > Hi List : > > > > So , is it still the same ? What are users doing differen- > > tly now ? Is everyone still working in RGB color space , or > > is David's Realman HSV control standard fare amongst advanced > > users ? Did anyone even try it out ? > > > > Is everyone still using the stock Gi shader , or has it act- > > ually been tweaked in certain areas since V5 ? Etc etc etc ? > > > > Thanks In Advance (I'll post my old reply as well ) > > > > Garry Curtis > > http://www.niagara.com/~studio > > > > > > > > > > > > > > > > > > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.1.362 / Virus Database: 267.12.8/164 - Release Date: 11/9/05 > >
