> AFAIK RGB is still the only color space used. I don't know that anyone is
> incorporating the Realman HSV code into their renderings but I'd be
> interested to hear if they are. I'm surprised that the industry as a whole
> seems to have totally overlooked the possibility of using alternative
> color models. If you look at the latest real-time game graphics rendered
> in HDR you see over-saturation in the highlights with additive RGB.
> Someone ought to develop a GPU that can handle HSV natively...
> David Coombes
> [EMAIL PROTECTED]

Hi David :

   First thing I noticed when doing that Cornell Box experiment
last year was that there was no way of _increasing_ contrast in
post , and commented on it heavily to the point that I thought it
was worthy of consideration .

  As I mentioned many times , some of our Amiga paint programs
did allow you to select HSV and I think Opal Paint even presented
both RGB and HSV sliders on the same panel , so that a user could
tinker with both and then observe how the other Colorspace's
sliders were moving ! Very cool !

   Thankfully you did provide a first step along the way , but how
about all the other points I raised concerning using HSV in the Gi
shader , and in other areas of RS Post ? A super-simple Post-Contrast
filter using HSV would seem to be a "must-have" tool .

   Seems to me there is a ton of potential for much greater handling
of contrast in Post using RS's awesome curves , it's 64bit deep images
and Realmans HSV ability .

   I'd love to hear if anyone else is using your awesome plugin , and
if anyone else is in agreement that RGB color space is limiting and
really needs HSV along side it for many rendering and Post situations .

   Don't mean to be preaching to you , David , since you obviously
see the need and potential , hence your PhotoGrey plugin's use of HSV ,
but it doesn't seem to be widely accepted or even acknowledged that we
live in an HSV world, not the RGB world found in CGI raytracings  .

Thanks again for your reply and excellent efforts .

Garry Curtis
http://www.niagara.com/~studio






> > Hi List :
> >
> >   So , is it still the same ? What are users doing differen-
> > tly now ? Is everyone still working in RGB color space , or
> > is David's Realman HSV control standard fare amongst advanced
> > users ? Did anyone even try it out ?
> >
> >   Is everyone still using the stock Gi shader , or has it act-
> > ually been tweaked in certain areas since V5 ? Etc etc etc ?
> >
> > Thanks In Advance (I'll post my old reply as well )
> >
> > Garry Curtis
> > http://www.niagara.com/~studio
> >
> >
> >
> >
> >
> >
> >
> >
>
>
>
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