> R : ((1.0*0.5) + (0.0*0.5)) / 2 = (0.5+0.0) / 2 = 0.25
> G : ((1.0*0.5) + (0.5*0.5)) / 2 = (0.5+0.25) / 2 = 0.375
> B : ((1.0*0.5) + (1.0*0.5)) / 2 = (0.5+0.5) / 2 = 0.5
> David Coombes

Hi David :

  Ok , good point !

  Hmmm ... Ok , well let's take a step back and consider
what I was actually dreaming of . HSV in Post-Processing
which you so graciously did give us with your adept use
of Realman scripting (thank you very much !!!! ) .

  Recap again :

1) Set your scene's Color Tones initially with RGB .
2) Render
3) PostProcess in HSV to suit .

  Seems obvious but perhaps there are some 'not so obvious'
drawbacks to this simple workflow scenario .

   Sorry , but  "Hunt & Peck" in XP's Color-Wheel simply
does not work , and is an absurd methodology  .

  Color is the crux of everything we do . RGB is binary
color and we really do need to move to more cutting edge,
photorealistic options , in my opinion .

  Setting it up in Post-Processing is really not that big
a task (as David has shown) ... advancing the mind-set is
actually the hurdle .

   If more users ask for it I know Realsoft would be more
than willing to provide it .

  OK , let's take it to the V6 Forum !!

Garry Curtis
http://www.niagara.com/~studio










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