> R : ((1.0*0.5) + (0.0*0.5)) / 2 = (0.5+0.0) / 2 = 0.25 > G : ((1.0*0.5) + (0.5*0.5)) / 2 = (0.5+0.25) / 2 = 0.375 > B : ((1.0*0.5) + (1.0*0.5)) / 2 = (0.5+0.5) / 2 = 0.5 > David Coombes
Hi David : Ok , good point ! Hmmm ... Ok , well let's take a step back and consider what I was actually dreaming of . HSV in Post-Processing which you so graciously did give us with your adept use of Realman scripting (thank you very much !!!! ) . Recap again : 1) Set your scene's Color Tones initially with RGB . 2) Render 3) PostProcess in HSV to suit . Seems obvious but perhaps there are some 'not so obvious' drawbacks to this simple workflow scenario . Sorry , but "Hunt & Peck" in XP's Color-Wheel simply does not work , and is an absurd methodology . Color is the crux of everything we do . RGB is binary color and we really do need to move to more cutting edge, photorealistic options , in my opinion . Setting it up in Post-Processing is really not that big a task (as David has shown) ... advancing the mind-set is actually the hurdle . If more users ask for it I know Realsoft would be more than willing to provide it . OK , let's take it to the V6 Forum !! Garry Curtis http://www.niagara.com/~studio
