At 10:08 PM 11/10/2005 -0500, you wrote:
Hi List :

  I think most users struggle with oversaturated renderings
that will take forever to color-correct in RGB . A user can
spend eons in an RGB color editor (while building his scene)
trying to "fix" obvious oversaturation , and never get there.


Hi Garry,

Wow, I'm almost starting to think it's impossible to produce a decent picture based on RGB. It's not THAT bad, is it? Very interesting topic and meanwhile I got David's script working in a GI scene (after some trouble finding and loading the Realman scripts). Yeah, there's a difference, but it'll require more research with other scenes to appreciate it fully!

Don't forget there's always the Expand option (right click) to get a color picker where you can adjust saturation and color in the circle and brightness with a slider. But that's no HSV.

It's also a matter of lack of human color sensitivity why graphics are often oversaturated. Grass is green [0 255 0], the sky is blue [0 0 255] and roses are red [255 0 0]. Not so! People just don't pay attention to all the nuances...

At the moment I'm still occupied with landscapes (and lately volumetric skies again), I'll see if I can apply HSV for that. Indeed I sometimes notice yellowish over-saturation in brightly lit areas, maybe RGB is causing this?

later,
Mark H

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