At 10:08 PM 11/10/2005 -0500, you wrote:
Hi List :
I think most users struggle with oversaturated renderings
that will take forever to color-correct in RGB . A user can
spend eons in an RGB color editor (while building his scene)
trying to "fix" obvious oversaturation , and never get there.
Hi Garry,
Wow, I'm almost starting to think it's impossible to produce a decent
picture based on RGB. It's not THAT bad, is it?
Very interesting topic and meanwhile I got David's script working in a GI
scene (after some trouble finding and loading the Realman scripts). Yeah,
there's a difference, but it'll require more research with other scenes to
appreciate it fully!
Don't forget there's always the Expand option (right click) to get a color
picker where you can adjust saturation and color in the circle and
brightness with a slider. But that's no HSV.
It's also a matter of lack of human color sensitivity why graphics are
often oversaturated. Grass is green [0 255 0], the sky is blue [0 0 255]
and roses are red [255 0 0]. Not so! People just don't pay attention to all
the nuances...
At the moment I'm still occupied with landscapes (and lately volumetric
skies again), I'll see if I can apply HSV for that.
Indeed I sometimes notice yellowish over-saturation in brightly lit areas,
maybe RGB is causing this?
later,
Mark H