Hi all

I am having trouble constraining a camera's base point and aim point to
curves using path mapping. Some of them work great, but this one does
not. It's just for a simple architectural walkthru.  The problem is that
the camera keeps flipping upside down at a certain point of the path. I
am binding with selected points and no banking. Is there a different
setting I should use?

thanks for your help
Chris

Attachment: cameraflip.r3d
Description: application/unknown-content-type-realsoft3d

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