Hi Mark & Karl & David & List :

  Well , a meeting of 'The Minds' is such a refreshing thing
to experience . I am scrambling to even add something use-
full ... but must bow instead ...

  However , if I may be so bold as to re-cap ... RGB is the
way to go to establish a scene's basic tones but with HSV (or
even better HSL) ... dialing in photorealism may perhaps be
more easily accomplished using whichever colorspace one might
be most comfortable with ?

Garry Curtis
http://www.niagara.com/~studio


> Hi
>
> > Don't forget there's always the Expand option (right click) to get a
> > color picker where you can adjust saturation and color in the circle and
> > brightness with a slider. But that's no HSV.
>
> It sortof works for me as a color _assigner_, but it doesn't allow me to
> easily do color _modifications_ in HSV space. Heck, two simple RGB2HSV and
> HSV2RGB VSL math _operators_ with one input (same output, or as duo with
> input/output) would have been nice too. This should be fairly easy to
> implement as well for development team as the formulas are already out
> there.
>
> Maybe something for plugin developers?
>
> > It's also a matter of lack of human color sensitivity why graphics are
> > often oversaturated. Grass is green [0 255 0], the sky is blue [0 0 255]
> > and roses are red [255 0 0]. Not so! People just don't pay attention to
> > all the nuances...
>
> Color is not absolute by a longshot. It's a perception thing more than
> anything else. One color look different depending on what color it is
> viewed next to. Timo showed a brilliant example of this on IRC a while
> back. Anyone still got that link?
>
> "Working with color" by Lynda.com is an amazing tutorial I reccomend.
> Value is by far the most prominent channel that tells color, not hue or
> saturation. Just isolate any picture in Photoshop as HSV channels and see
> which is the most varied.
>
> > At the moment I'm still occupied with landscapes (and lately volumetric
> > skies again), I'll see if I can apply HSV for that.
> > Indeed I sometimes notice yellowish over-saturation in brightly lit
> > areas, maybe RGB is causing this?
>
> Oversaturation is usually an artist interpretion error. Make any object as
> you think it is. Take a photo of the same object and compare them in
> Photoshop. You'll probably be amazed how strong your own colors are
> compared to the photo. Any brightness overboost will naturally cause
> oversaturation even more.
>
> I think RGB is sufficient for a graphics program to "work with", but
> modifying in other colorspaces has its uses, especially HSV.
>
> Regards
> Karl
>
>
>
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>





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