Hi Chris...
I have had this trouble a long time ago, in anims, then I didnt know what
made it happen, I then learn what it was.. but now it was so long ago I have
forgotten hehe =( sorry..
but here is a way that work..
1. First Multiselect Camera + Path Level4 and UNmap it !
2. Then Move the path(that is inside that level), so its outside that
level..! (and delete the Path Level4 Level.. !)
Then do the following..
1. Drop the Camera into a Level..! ( I always do this...) (btw.. I dont
normally use the method of animating the Position and Target points with
different curves..)
2. Path anim the cameras position using the LEVEL !!! (multiselect the Level
that have the camera inside + Path(Cam) and Use 'Path Tool' set to 'Object'
Mode, and Uncheck 'Rotate')
Now it dont flip...
Hope I havent made any errors in the early morningness.. =)..
If something is unclear.. just ask again.. !
Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..
Hi all
I am having trouble constraining a camera's base point and aim point to
curves using path mapping. Some of them work great, but this one does
not. It's just for a simple architectural walkthru. The problem is that
the camera keeps flipping upside down at a certain point of the path. I
am binding with selected points and no banking. Is there a different
setting I should use?
thanks for your help
Chris