At 05:53 AM 11/18/2005 -0700, you wrote:
Mark,
Very Nice results ! You seem to be involved in breaking much new ground
:D  I am hoping to find time to work with this one, as well. I am,
however, on a bit of a roll with Frank's Building Blocks and am "unable"
to focus elsewhere ;)   I never knew there could be so many things to
consider when constructing a simple SDS sphere :|
For your future reference: I am always interested in having a look at
the projects, thank you for the offer.


Zaug


Thanks everyone!

Before sharing, I first want to be sure everything is working fine.

I'm now having trouble with Scope and the Surface Geometry shader, again :(
Tried to make layered materials controlled by a custom channel. AArgh, the bumps don't react to Common Properties scope. Sounds familiar? An old enigma... Can't find anything about the channel sample objects External: and Object:. Any info about this?

If I can't solve this, i'll just have to forget about more landscape rendering in RS, it's that serious.


-Mark H

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