At 05:53 AM 11/18/2005 -0700, you wrote:
Mark,
Very Nice results ! You seem to be involved in breaking much new ground
:D I am hoping to find time to work with this one, as well. I am,
however, on a bit of a roll with Frank's Building Blocks and am "unable"
to focus elsewhere ;) I never knew there could be so many things to
consider when constructing a simple SDS sphere :|
For your future reference: I am always interested in having a look at
the projects, thank you for the offer.
Zaug
Thanks everyone!
Before sharing, I first want to be sure everything is working fine.
I'm now having trouble with Scope and the Surface Geometry shader, again :(
Tried to make layered materials controlled by a custom channel. AArgh, the
bumps don't react to Common Properties scope. Sounds familiar? An old enigma...
Can't find anything about the channel sample objects External: and Object:.
Any info about this?
If I can't solve this, i'll just have to forget about more landscape
rendering in RS, it's that serious.
-Mark H