Hi Matthias and Timo,

Matthias and I must have similar, outdated machines :) No matter how many
objects in a scene, cpu activity hardly ever goes above 65%. This is unlike
a machine with just one processor where cpu activity jumps to 100% easily
and often.
I assume that on a dual processor machine only 1 processor is used for
modelling (or both at half speed) while the rest of the activity goes to OS
related computations.

What I really would like to know is how this is being handled on a dual-core
processor. Same thing? 

Frank
 



 
> On my Dual-System with outdated Athlons
> it's working on both prozessors
> max CPU-usage at about 65% on both,
> while using the "Tools-->Tranformation-->deform with Noise"
> on a 100x100 SDS Sphere in Quadview layout.
> Nearly realtime on all viewports.
> 
> Matthias
> 
> ----- Original Message -----
> From: "Frank Bueters" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Friday, November 25, 2005 3:29 PM
> Subject: RS3D and dual-core processor
> 
> 
> >
> > Has anyone tried RS3D on a computer with a dual-core processor? Are 
> > both "cores" being used at full power while modelling?
> >
> > I'm asking because on my current double processor machine 
> RS3D isn't 
> > able
> to
> > make use of both (separate) processors for modelling purposes. I'm 
> > about
> to
> > buy something new. The size of the model that I can work on is at 
> > least as important as render speed.
> >
> > Would love to hear of any experiences with dual-core.
> >
> > Regards,
> >
> > Frank Bueters
> >
> >
> >
> 
> 

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