Hi Matthias and Timo, Matthias and I must have similar, outdated machines :) No matter how many objects in a scene, cpu activity hardly ever goes above 65%. This is unlike a machine with just one processor where cpu activity jumps to 100% easily and often. I assume that on a dual processor machine only 1 processor is used for modelling (or both at half speed) while the rest of the activity goes to OS related computations.
What I really would like to know is how this is being handled on a dual-core processor. Same thing? Frank > On my Dual-System with outdated Athlons > it's working on both prozessors > max CPU-usage at about 65% on both, > while using the "Tools-->Tranformation-->deform with Noise" > on a 100x100 SDS Sphere in Quadview layout. > Nearly realtime on all viewports. > > Matthias > > ----- Original Message ----- > From: "Frank Bueters" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Friday, November 25, 2005 3:29 PM > Subject: RS3D and dual-core processor > > > > > > Has anyone tried RS3D on a computer with a dual-core processor? Are > > both "cores" being used at full power while modelling? > > > > I'm asking because on my current double processor machine > RS3D isn't > > able > to > > make use of both (separate) processors for modelling purposes. I'm > > about > to > > buy something new. The size of the model that I can work on is at > > least as important as render speed. > > > > Would love to hear of any experiences with dual-core. > > > > Regards, > > > > Frank Bueters > > > > > > > >
