Here's my 10second anim ;-)
 
 
Is this model really modelled in LW-modeler in less than 10 seconds,
and do you have used converted skelegons ;-?
 
Matthias
----- Original Message -----
Sent: Wednesday, November 30, 2005 2:49 AM
Subject: Re: Message to the REALSOFT Mother Ship .... CHARACTER ANIMATION!

Hi Guys,

I am doing my best to put the animation thing top of the list :)

http://www.tidalsound.com/3dstuff/hoppy.avi

Have a look at this [ 370kb xvid ].  To do this quick anim in LIGHTWAVE 8.5 took about 10 seconds. Set key frames and just move the bones, the tail bone out the back of his ass actually - up and down and left and right - it does exactly what you want, no errors, rock solid. His feet do not go down through the ground - this is done by using NULLS [ similar to IK Objects, but more reliable ]. By the way I modelled in RS and exported via OBJ to Lightwave - I hate the Modelling side of LW. But its animation features are kool.

My dream - RS with LW type animation AND an FBX import / export to get full use of MOTIONBUILDER [ previously owned by Kaydara, now owned by Alias ]. As a point of interest - WINGS, the free modelling app has FBX support.

Cheers
Aidan




At 11:52 29/11/2005, you wrote:
Hi Guys,

At one point in my life - pre REALSOFT, I used Caligari Truespace. As you may know or not, the TS 7 release is imminent. Over at CGTALK, a thread is raging re this release. ONE OF THE big topics is Caligari's failure to includse



At 00:38 29/11/2005, you wrote:
A DEBATE: MODEL  - TEXTURE - ANIMATE. - RENDER / one stop shop. Could it be REALSOFT ONLY, can it be done!

MODEL YES, I Love, RENDER YES, I Love - no complaints [ from a non techie that is ]

Two words:

ANIMATION [ inc FBX ] and TEXTURING

Cant make it simpler than this.

ANIMATION: Me dragging models from RS to Lightwave at the moment and then to Motionbuilder. What I would love - RS => FBX => Motionbuilder and back the other way.- no Lightwave.

BETTER STILL - AND MAYBE EVEN ALSO: No FBX or Motionbuilder - Just REALSOFT. A Solid Animation facility in Realsoft - a concerted effort towards models / meshes that can move. We are so close - RS Modelling is tops, I love it. Rendering - I love it.

TEXTURING: Well my notions on this are a higher level [ non tech version ] - more self explanatory wizard approach. Tech guts underneath for those who want it and those who wish to move towards same eventually.

RS = MODEL  - TEXTURE - ANIMATE. - RENDER --- I can smell it, its so close - come on guys :)

Cheers
Aidan

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