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Here's my 10second anim ;-)
Is this model really modelled in LW-modeler in less than 10
seconds,
and do you have used converted skelegons ;-?
Matthias
----- Original Message -----
Sent: Wednesday, November 30, 2005 2:49
AM
Subject: Re: Message to the REALSOFT
Mother Ship .... CHARACTER ANIMATION!
Hi Guys,
I am doing my best to put the animation thing
top of the list :)
http://www.tidalsound.com/3dstuff/hoppy.avi
Have a
look at this [ 370kb xvid ]. To do this quick anim in LIGHTWAVE 8.5 took
about 10 seconds. Set key frames and just move the bones, the tail bone out
the back of his ass actually - up and down and left and right - it does
exactly what you want, no errors, rock solid. His feet do not go down through
the ground - this is done by using NULLS [ similar to IK Objects, but more
reliable ]. By the way I modelled in RS and exported via OBJ to Lightwave - I
hate the Modelling side of LW. But its animation features are kool.
My
dream - RS with LW type animation AND an FBX import / export to get full use
of MOTIONBUILDER [ previously owned by Kaydara, now owned by Alias ]. As a
point of interest - WINGS, the free modelling app has FBX
support.
Cheers Aidan
At 11:52 29/11/2005, you
wrote:
Hi Guys,
At one point in
my life - pre REALSOFT, I used Caligari Truespace. As you may know or not,
the TS 7 release is imminent. Over at CGTALK, a thread is raging re this
release. ONE OF THE big topics is Caligari's failure to
includse
At 00:38 29/11/2005, you wrote:
A DEBATE:
MODEL - TEXTURE - ANIMATE. - RENDER / one stop shop. Could it be
REALSOFT ONLY, can it be done!
MODEL YES, I Love, RENDER YES, I
Love - no complaints [ from a non techie that is ]
Two
words:
ANIMATION [ inc FBX ] and TEXTURING
Cant make it
simpler than this.
ANIMATION: Me dragging models from
RS to Lightwave at the moment and then to Motionbuilder. What I would love
- RS => FBX => Motionbuilder and back the other way.- no
Lightwave.
BETTER STILL - AND MAYBE EVEN ALSO: No FBX or
Motionbuilder - Just REALSOFT. A Solid Animation facility in Realsoft - a
concerted effort towards models / meshes that can move. We are so close -
RS Modelling is tops, I love it. Rendering - I love it.
TEXTURING: Well my notions on this are a higher
level [ non tech version ] - more self explanatory wizard approach. Tech
guts underneath for those who want it and those who wish to move towards
same eventually.
RS = MODEL - TEXTURE - ANIMATE. - RENDER ---
I can smell it, its so close - come on guys :)
Cheers Aidan
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