Hi Aidan,
 
the script causes this behaviour, you've moved the skeleton
under y-axis 0. Have a look here:
 
Your file and a XVID-Video.
 
Always place the teachers (IK-objects, deformer, etc.) above
the teached objects. RS is working hirarchical.
 
Matthias
----- Original Message -----
Sent: Sunday, December 04, 2005 8:57 PM
Subject: Re: !!2nd Message to the REALSOFT Mother Ship .... CHARACTER ANIMATION!

Hi Matthias,

Yes I did that - the constraints previously. Forgot to do in the file I sent you. Did you see my Adendum mail re the fact that I save the file with all your settings [ the one I sent you ] and when I reopen it I find the skeleton above the Hip Ik Objeccts, even though I saved same in position with the IK Objects. Any idea whats up here? Did this happen to you when you opened my file? If I now move the IK Objects it only - my skeleton goes nuts.

I attach pic

Aidan



At 19:35 04/12/2005, you wrote:
Only thing to modify are the angles of the skeleton.
(see attached picture)
And at this point, you should only modify the IK-objects position
to get a proper animation.
I think, you got it :-)
 
Matthias

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