Hi Matthias...
Will see if I can get some energy today to do some more on the tut, so that
I can have something to present in a few days..
Well.. no I havent tried that out.. will see if I do, can maybe be good for
some special tuts..
Thx for the link..
But I have for this tut, just focused on using a template from the RS HTML
manual, and given that a slight touch of my style of doing tuts..
It seems to work pretty well..
Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..
Hi Stefan,
I'm very happy to hear this.
Have you ever tried this for setting up tutorials:
http://www.debugmode.com/wink/
Best wishes,
Matthias
>
Hi Matthias and Aidan.. and ofcourse all others..=)
I see you have got going, and hey.. you also got me going too...
I have started my Interpolated Character Tut... I have already finished
some
stages of it...
Hopefully I will get to the finish line...lets hope so..(before all fancy
Character Anim Tools gets released for RS... =)
I hope you two later could test the tut out and proof read it... (If I get
it completed) =)
Great to see you going on any way..! maybe was this that I needed to get
going with this tut I have thought of for ages.. =(..
It has some workflows that makes it pretty easy to get things to work...so
maybe it will be useful to some, like it has for me..
Back to Tut making..
Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..
Hi Aidan,
the script causes this behaviour, you've moved the skeleton
under y-axis 0. Have a look here:
http://www.matthias-kappenberg.de/index.php?id=118
Your file and a XVID-Video.
Always place the teachers (IK-objects, deformer, etc.) above
the teached objects. RS is working hirarchical.
Matthias
Hi Matthias,
Yes I did that - the constraints previously. Forgot to do in the file I
sent
you. Did you see my Adendum mail re the fact that I save the file with all
your settings [ the one I sent you ] and when I reopen it I find the
skeleton above the Hip Ik Objeccts, even though I saved same in position
with the IK Objects. Any idea whats up here? Did this happen to you when
you
opened my file? If I now move the IK Objects it only - my skeleton goes
nuts.
I attach pic
Aidan
At 19:35 04/12/2005, you wrote:
Only thing to modify are the angles of the skeleton.
(see attached picture)
And at this point, you should only modify the IK-objects position
to get a proper animation.
I think, you got it :-)
Matthias