Hey Stef (from around Christmas , a mail) : > Hi Matthias and Aidan.. and ofcourse all others..=) > I see you have got going, and hey.. you also got me going too... > I have started my Interpolated Character Tut... I have already > finished some stages of it... > Hopefully I will get to the finish line...lets hope so.. > (before all fancy Character Anim Tools gets released > for RS... =)
> I hope you two later could test the tut out and proof read it... > (If I get it completed) =) > It has some workflows that makes it pretty easy to get things to > work...so maybe it will be useful to some, like it has for me.. > Back to Tut making.. > Best Regards > Stefan Gustafsson ( Beg-inner ) > A Proud Owner and User of Real3D and Realsoft3D.. Going through old mails trying to find the best info on RS3D character animation . Did the "Harry Tute" with some success , but am wondering which way to go next ? Aidan did his Tute around the same time as Matthias and your mail (above) was right after that , so , I'm curious if you ever did finish that tutorial ? hope so 8^() I have a Frank Dodd example skeleton , Carlo's SkelDia free Plugin , and RS3D 5.1 . I see we have the "Drag" tool for foot slippage as well . Frank's Steel Mannequin also is a very very interesting piece of the puzzle , I think . It really looks awesome , the way he has all the constraints set up ! Just top-shelf looking , and is probably a great way to get going . ... but how to build this from scratch ? Harry is cool , but RS3D has so much potential now , it seems , and yet interest seems to have tapered off lately ... Too bad ... so many improvements in V5 and service packs , it seems the time for Realsoft3D character animation is so very finally here at last if people would only try it out . studio www.niagara.com/~studio www.studiodynamics.net Hi Aidan, the script causes this behavior, you've moved the skeleton under y-axis 0. Have a look here: http://www.matthias-kappenberg.de/index.php?id=118 Your file and a XVID-Video. Always place the teachers (IK-objects, deformer, etc.) above the teached objects. RS is working hirarchical. Matthias ----- Original Message ----- From: Aidan O Driscoll To: [EMAIL PROTECTED] Sent: Sunday, December 04, 2005 8:57 PM Subject: Re: !!2nd Message to the REALSOFT Mother Ship .... CHARACTER ANIMATION! Hi Matthias, Yes I did that - the constraints previously. Forgot to do in the file I sent you. Did you see my Adendum mail re the fact that I save the file with all your settings [ the one I sent you ] and when I reopen it I find the skeleton above the Hip Ik Objeccts, even though I saved same in position with the IK Objects. Any idea whats up here? Did this happen to you when you opened my file? If I now move the IK Objects it only - my skeleton goes nuts. I attach pic Aidan At 19:35 04/12/2005, you wrote: Only thing to modify are the angles of the skeleton. (see attached picture) And at this point, you should only modify the IK-objects position to get a proper animation. I think, you got it :-) Matthias Internal Virus Database is out-of-date. Checked by AVG Free Edition. Version: 7.1.362 / Virus Database: 267.13.8/183 - Release Date: 11/25/2005
