Hey Stef (from around Christmas , a mail) :

> Hi Matthias and Aidan.. and ofcourse all others..=)
> I see you have got going, and hey.. you also got me going too...
> I have started my Interpolated Character Tut... I have already
> finished some stages of it...
> Hopefully I will get to the finish line...lets hope so..
> (before all fancy Character Anim Tools gets released
> for RS... =)

> I hope you two later could test the tut out and proof read it...
> (If I get it completed)  =)

> It has some workflows that makes it pretty easy to get things to
> work...so maybe it will be useful to some, like it has for me..

> Back to Tut making..

> Best Regards
> Stefan Gustafsson ( Beg-inner )
> A Proud Owner and User of Real3D and Realsoft3D..

  Going through old mails trying to find the best info on RS3D
character animation . Did the "Harry Tute" with some success ,
but am wondering which way to go next ?

  Aidan did his Tute around the same time as Matthias and your
mail (above) was right after that , so , I'm curious if you
ever did finish that tutorial ? hope so  8^()

  I have a Frank Dodd example skeleton , Carlo's SkelDia free
Plugin , and RS3D 5.1 . I see we have the "Drag" tool for foot
slippage as well .

  Frank's Steel Mannequin also is a very very interesting piece
of the puzzle , I think . It really looks awesome , the way he
has all the constraints set up ! Just top-shelf looking , and
is probably a great way to get going .

 ... but how to build this from scratch ? Harry is cool , but
RS3D has so much potential now , it seems , and yet interest
seems to have tapered off lately ...

 Too bad ... so many improvements in V5 and service packs ,
it seems the time for Realsoft3D character animation is so
very finally here at last if people would only try it out .

studio
www.niagara.com/~studio
www.studiodynamics.net




Hi Aidan,

the script causes this behavior, you've moved the skeleton
under y-axis 0. Have a look here:
http://www.matthias-kappenberg.de/index.php?id=118

Your file and a XVID-Video.

Always place the teachers (IK-objects, deformer, etc.) above
the teached objects. RS is working hirarchical.

Matthias
----- Original Message -----
From: Aidan O Driscoll
To: [EMAIL PROTECTED]
Sent: Sunday, December 04, 2005 8:57 PM
Subject: Re: !!2nd Message to the REALSOFT Mother Ship .... CHARACTER ANIMATION!


Hi Matthias,

Yes I did that - the constraints previously. Forgot to do in the file I sent 
you. Did you see my Adendum mail
re the fact that I save the file with all your settings [ the one I sent you ] 
and when I reopen it I find the
skeleton above the Hip Ik Objeccts, even though I saved same in position with 
the IK Objects. Any idea whats
up here? Did this happen to you when you opened my file? If I now move the IK 
Objects it only - my skeleton
goes nuts.

I attach pic

Aidan



At 19:35 04/12/2005, you wrote:

Only thing to modify are the angles of the skeleton.
(see attached picture)
And at this point, you should only modify the IK-objects position
to get a proper animation.
I think, you got it :-)

Matthias



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