Been having a look-see at Blender and it has one glaring annoyance (at least
on my machine): The User Interface is extremely slow. It literally takes up
to 5 seconds or so for a click or mouse move to be registered in most
windows. This is really aggravating! Apparently, Blender uses OpenGL to
render ALL graphics, including all buttons (which are vector-based = slow),
menus and windows. I have the latest drivers for my card, a 2.6Ghz/512MB
WinXP Sp2 system, so I can't imagine what the slow down can be caused by.
Anyway, it's OT, so I'll just drop it there. It does have some serious
potential, though, and it will make an excellent companion to RS as soon as
they improve the UI speed...
Russell
----- Original Message -----
From: "studio" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, December 29, 2005 11:09 PM
Subject: Re: CHARACTER ANIMATION STUFF and RS ....
Yep, it can. And lots more to go: there's a game engine which really
works AND a whole package with examples & a book (you have to buy THAT
from them but it's worth the price & the engine itself is FREE). Don't
know if Blender can replace RS anywhere soon (I doubt it, because they
rely on polygons and RS on mathematically defined primitives which is
far superior as a modeling toolset) but surely there's a lot of stuff in
Blender RS is still missing so you should consider it as a an ADDITION
to RS.
All the best for 2006 & happy rendering whatever tools you use ....
from Wolfram
Hi Wolfram :
Sorry to edit your post so much . Congrads though for seeing the pot-
ential of the Free GPL directive and contributing to it .
I have to agree with most of what you say above . I'm just getting to
know Blender now and think it's a pretty cool partner app to be running
alongside Realsoft , or Max or LW etc . However , the free Personal
learning Edition of Maya might also be an app one might find worth check-
ing out too . The fluid dynamics of Blender drew me , but I think Maya's
stuff is far superior , from what little I've read .
Anyway , the bottom line for me is the ability of RS to do so many ,
many amazing things that it's potential is never-ever going to be real-
ised to anywhere nears it's full potential , simply because it's depth
is so vast that only a small handful of people are able to grasp it .
Put 10 guys in a room with RS and a short animation project and if
you have some key guys in there you will accomplish incredible things .
RS is awesome but I think it really needs the community to write some
more elaborate , in depth articles and tutorials , much along the line
of what is happening over in the Blender camp .
(this is the part where I sound bitter) . It's great to be able to
show the world what you can do with RS , big huge pat's on the back to
you people ... but how about throwing the community a bone and telling
us HOW you did it , exactly , in step-by-step form .
Time and time again we see list geniuses shoot VSL code from the
hip and say " it should work , but I don't have RS running in front of
me right now " ???? Then wait till you do and then try it, then create
the material , then share it (explain it would be nice too) .
Zaug has just shared this very cool script with the list , and I know
it must have taken him through a very steep learning curve that required
a lot of his precious spare time . Fantastic ! Now , if we were to do it
the Blender way , Zaug would then write a nice HTML tutorial explaining
how he did it , and any other stuff he learned along the way .
In fact , doing it the Blender way would probably see Zaug pioneer the
'Scripting' section of an on-line Dynamic manual , like Blender has on
their
Wiki site (I thought I created a new idea [dynamic manual] but the Blender
people have had it for a long time) .
So , [rant mode off] perhaps the best thing about Blender , in the end,
is for RS people to glimpse at just how great it is to see a community
share knowledge , give their time , and not in any kind of haphazard way
but in a way where info get's taken in, in an effective manner , with an
end result that see's a 3D person constantly upgrading their skill level .
There used to be a ton of sharing on this list , not all that long ago,
but seems to be almost dead now except for off-topic threads and my late
night rants .
A logical question might be "what good is an extensive app like RS if
the average person doesn't know how to use it ? " There is lot's of info
in the manual of course , but so much knowledge has been learned the hard
way , over and over again by dozens of people . Better to have one person
find the solution or workaround to a problem , then document that solution
for the rest of the community .
Happy Hanukkah/Clone the Meskanens
studio
www.niagara.com/~studio
www.studiodynamics.net
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