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Thanks Karl,
So far I tried cutting the whole object-set then
re-pasting it but no luck. Re-importing "objects only" fails as
well.
The OpenGL view of these things seems to me to tie
in with your ideas on flipped normals, and/or cover attribute lines of enquiry
... and you say these attributes are within reach? Where do I look? Curious that
ortho doesnt show the problem but perspective does ... the perspective calcs
might be turning then inside out somehow.
And yes, only cylinders are affected. No cylinders
created within the current project show the effect.
The importing from 4.5 has either altered the
problem that was showing in 4.5 or created a new one. My bet is that the
contamination happened in 4.5 and is now simply altered somewhat.
And yes, a global fix in script form would be quite
handy although if I have to fix the things one at a time then I
might just sort out the 500 or so that are larger and more
prominent.
If I had seen the problem when I first started
working on their part in this project then I would have re-created them with
current, more stable, pieces .... but I didnt.
Might see what scope materials think they are up to
on the things, maybe I can "wall-paper" them all ... desparate.
Thanks
Neil Cooke
----- Original Message -----
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Title: Message
- Re: Shadow Error Neil Cooke
- RE: Shadow Error Frank Bueters
- Re: Shadow Error Neil Cooke
- RE: Shadow Error Frank Bueters
- Re: Shadow Error Jyrki Hokkanen
- Re: Shadow Error Neil Cooke
- Re: Shadow Error Jyrki Hokkanen
- Re: Shadow Error Neil Cooke
- Re: Shadow Error Neil Cooke
- RE: Shadow Error Arjo Rozendaal
- Re: Shadow Error Neil Cooke
