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>
Might see what scope materials think they are up to on the
things, maybe I can "wall-paper" them all ... desparate.
Hi
Neil,
There's something wrong with the
object space of your cilinder. Change the object space skew values from
-0.000 0.000 -0.000 to 0.000 0.000 -0.000 and the cilinder renders
fine.
Hope the atached example makes it to the
list.
Good luck,
Frank Bueters
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Shadowtestset.r3d
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