----- Original Message -----
Sent: Tuesday, May 16, 2006 9:33 AM
Subject: Re: Riggin problems
(BlueGuy)
Hi Daniel,
first disable "construct".
Set your skeleton to "native" pose.
Then unmap the points, and remap the points
to the desired new bones.
(Or upload the model, and let us have a look)
Matthias
----- Original Message -----
Sent: Tuesday, May 16, 2006 5:21
AM
Subject: Riggin problems
(BlueGuy)
Hey all,
the recent discussion about Realsoft's character anim abilities
prompted me to see how far I actually push the available tools..
(Amateur hour ;)
So here's a quick little result from 2 afternoons modelling &
rigging
I'm loving it!
However, there's a problem - I did the anim without fingerjoints, and I
thought I could add the fingers later, but now when I map points to the
newly created finger joints, it causes these vertices to jump out of place.
I have no idea how local/global coordinates are stored in objects, or how
normalizing works.. so any ideas anybody?
I don't mind sending/posting the file if anybody wants to take a look
at it.
I'd hate to have to re-rig everything...
Thanks for your time,
Daniel