Oh, in case the attachment is too big,
here's a link:
On 5/16/06, Daniel Richter <[EMAIL PROTECTED]> wrote:
Hey Matthias,thanks for your quick response.That doesn't solve it though,and I attached the file in case you (or someone) can fix it or explain to me why it happens..
Thanks for the help,Daniel
On 5/16/06, Matthias Kappenberg <[EMAIL PROTECTED] > wrote:Hi Daniel,first disable "construct".Set your skeleton to "native" pose.Then unmap the points, and remap the pointsto the desired new bones.(Or upload the model, and let us have a look)Matthias----- Original Message -----From: Daniel RichterSent: Tuesday, May 16, 2006 5:21 AMSubject: Riggin problems (BlueGuy)
Hey all,the recent discussion about Realsoft's character anim abilities prompted me to see how far I actually push the available tools..(Amateur hour ;)So here's a quick little result from 2 afternoons modelling & riggingI'm loving it!However, there's a problem - I did the anim without fingerjoints, and I thought I could add the fingers later, but now when I map points to the newly created finger joints, it causes these vertices to jump out of place. I have no idea how local/global coordinates are stored in objects, or how normalizing works.. so any ideas anybody?I don't mind sending/posting the file if anybody wants to take a look at it.I'd hate to have to re-rig everything...Thanks for your time,Daniel
