Oh, in case the attachment is too big,
 
here's a link:
 
www.richtermeister.com/BlueMan_Rigging.r3d


 
On 5/16/06, Daniel Richter <[EMAIL PROTECTED]> wrote:
Hey Matthias,
 
thanks for your quick response.
That doesn't solve it though,
and I attached the file in case you (or someone) can fix it or explain to me why it happens..
 
Thanks for the help,
Daniel

 
On 5/16/06, Matthias Kappenberg <[EMAIL PROTECTED] > wrote:
Hi Daniel,
 
first disable "construct".
Set your skeleton to "native" pose.
Then unmap the points, and remap the points
to the desired new bones.
 
(Or upload the model, and let us have a look)
 
Matthias
----- Original Message -----
Sent: Tuesday, May 16, 2006 5:21 AM
Subject: Riggin problems (BlueGuy)

 
Hey all,
 
the recent discussion about Realsoft's character anim abilities prompted me to see how far I actually push the available tools..
(Amateur hour ;)
So here's a quick little result from 2 afternoons modelling & rigging
 
I'm loving it!
However, there's a problem - I did the anim without fingerjoints, and I thought I could add the fingers later, but now when I map points to the newly created finger joints, it causes these vertices to jump out of place. I have no idea how local/global coordinates are stored in objects, or how normalizing works.. so any ideas anybody?
I don't mind sending/posting the file if anybody wants to take a look at it.
I'd hate to have to re-rig everything...
 
Thanks for your time,
 
Daniel
 
 



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