Hey all,
the recent discussion about Realsoft's character anim abilities prompted me to see how far I actually push the available tools..
(Amateur hour ;)
So here's a quick little result from 2 afternoons modelling & rigging
I'm loving it!
However, there's a problem - I did the anim without fingerjoints, and I thought I could add the fingers later, but now when I map points to the newly created finger joints, it causes these vertices to jump out of place. I have no idea how local/global coordinates are stored in objects, or how normalizing works.. so any ideas anybody?
I don't mind sending/posting the file if anybody wants to take a look at it.
I'd hate to have to re-rig everything...
Thanks for your time,
Daniel
