No prob. These terrains were only fast obj outputs from Vue Infinite Terrain Editor. Mess around with the scale factor in the RS File / Import / OBJ option box - I set the scale factor to 0.008. All was well.
Relating to a previous mail from Mark on this. I tried bringing in more complex objs with more outcrops and less smooth type real mountain features, but RS croaked at the mesh size from Vue. Somehow Vue can handle massive poly counts with relative ease.
At the moment I decided to try the opposite direction - models from RS to Vue using OBJ and the "Export Object Hierarchy" option ticked. This created an OBJ file that imported into VUE with separate parts for texturing in Vue. AND by ticking the "SDS Objects to Triangles" - I ended up with smooth rounded edges in Vue also - on arches etc. Here are a few quick test pics:
http://tidalsound.com/3dstuff/streetvue.jpg Note the poly shaped arches - without "SDS Objects to Triangles" ticked when exporting
http://tidalsound.com/3dstuff/streetvue2.jpg No more poly arches, nice and rounded. This - once the mesh was exported from RS with "SDS Objects to Triangles"
http://tidalsound.com/3dstuff/streetvue3.jpg Here I added a tree in Vue - not scaled properly
All these are just tests. The foreground street with arches on left and further back is from RS:
http://tidalsound.com/3dstuff/street2b.jpg
The top three VUE Street scenes are using basic GI Render in Vue,
AND - before anyone says this - YES I know one could do all this in RS ONLY. But VUE is a SPECIALIST app for terrains and vegetation AND handles high veg poly counts with ease. I find nothing wrong with having RS talking with other apps or visa versa. Especially where specialist areas are involved. If an external tool does it better or faster - so what. A workmans toolbox contains more than one screwdriver type :)
Cheers
Aidan
At 12:41 20/06/2006, you wrote:
Dear Adrian, first of all, thank you for the very nice landscapes :-) / What is the scale factor to import this file into realsoft? I have done some new experience with importing *.obj and other import files into realsoft, but whithout the right scale factor, for example your landscapes :-) / In Lightwave or Cinema it's impossible without any problems, but I have got a very big import picture for realsoft, it looks like an alien space ship ;-) /
Dummy question: There there any other import possibilities for terrains and landscapes (terragen, vue, xfrog) than the "import" function they are working perfectly with realsoft?
Thanks again for the beautiful pictures, Frank BrĂ¼bach
Von: [email protected]
Gesendet: 16.06.06 13:05:03
An: [email protected]
Betreff: Re: OT Inspiration - a few terrains for all to play with
Hi Guys,
Heres a quick contribution to this Landscape topic - 3 quick OBJ Terrain
exports from VUE Infinite. I tried these at various Poly amount exports. At
a few 1000 polys - when imported into RS - the app slowed to an unusable
state. Worse when rendering. In Vue, terrain export I kept lowering the
poly amounts until I found that the "Number of polys exported" set to 1310
seemed to be an amount that RS was happy with. A balance between complexity
and size:
http://www.tidalsound.com/3dstuff/terrains.zip [ 71k ]
In the zip file are three objs [ I use RS v 5, so did the objs so as all
could load them regardless of RS version, I hope .. ]
Unzip, open new file in RS. In the select window on the left [ default
environment ] under the Geometric Objects tab [ first tab ], right click
and Paste from a file, then select one of the three terrains that you just
unzipped and Open. It should appear in your view window. Before anything
else - select the mesh, go to the Methods Menu up top, Sub Division Surface
and Merge Triangles to Quadrangles. This Un triangulates Vues exported mesh
to quads [ 4 sided polys ]. Now [ with the mesh still selected ] - Click
and hold the right mouse button, drag down and select Smooth from the
"compass type menu" that appears - this gets rid of the poly look, smooths
the mesh. Now render.
Bring all three objs into the above project and try texturing etc.
I think - even at 1310 polys and smooth mode, the terrains look refined
enough and useable without causing RS to struggle. AND my explanation above
is as close to a dummies guide to include all, ignore the above RS guru's :)
Cheers
Aidan
At 09:35 16/06/2006, you wrote:
>Hi Mark..
>
>That looks really cool..!
>
>My imagination might be abit too far out.. but I can almost imagine an
>ultra cool minigolf course...!
>
>Will be very intresting to see more of your work on this..landscapeshader
>and so on..!
>
>Thx for sharing..!
>Its very inspiring..
>
>Take Care
>Best Regards
>Stefan Gustafsson ( Beg-inner )
>A Proud Owner and User of Real3D and Realsoft3D..
>
>>
>>>
>>>I'll upload the latest rendering in... 01:21:16 according to the
>>>progress bar ;)
>>
>>
>>That was too optimistic, but there it finally is:
>>http://www.xs4all.nl/~ath8n0r/div/holes04.jpg
>>Far from perfect, but at least the scope stuff is functioning as expected.
>>
>>more to follow,
>>Mark
>>
>>
>
>
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