At 01:30 PM 6/20/2006 +0100, you wrote:
Hi Frank,
No prob. These terrains were only fast obj outputs from Vue Infinite
Terrain Editor. Mess around with the scale factor in the RS File / Import
/ OBJ option box - I set the scale factor to 0.008. All was well.
Relating to a previous mail from Mark on this. I tried bringing in more
complex objs with more outcrops and less smooth type real mountain
features, but RS croaked at the mesh size from Vue. Somehow Vue can
handle massive poly counts with relative ease.
Hi Aidan, list,
You didn't try to render high-density meshes in Smooth mode, did you?
That'll bring RS down to its knees ;)
On the other hand, phong-shaded poly mode can handle pretty big meshes
(260000 points routinely). But no displacement.
At the moment I decided to try the opposite direction - models from RS to
Vue using OBJ and the "Export Object Hierarchy" option ticked. This
created an OBJ file that imported into VUE with separate parts for
texturing in Vue. AND by ticking the "SDS Objects to Triangles" - I ended
up with smooth rounded edges in Vue also - on arches etc. Here are a few
quick test pics:
http://tidalsound.com/3dstuff/streetvue.jpg Note the poly shaped arches
- without "SDS Objects to Triangles" ticked when exporting
http://tidalsound.com/3dstuff/streetvue2.jpg No more poly arches, nice
and rounded. This - once the mesh was exported from RS with "SDS Objects
to Triangles"
Hey, that's interesting. What comes to mind first is: is it possible to
export .obj from RS with textures (texturing done in RS)??
http://tidalsound.com/3dstuff/streetvue3.jpg Here I added a tree in Vue -
not scaled properly
All these are just tests. The foreground street with arches on left and
further back is from RS:
http://tidalsound.com/3dstuff/street2b.jpg
The top three VUE Street scenes are using basic GI Render in Vue,
Funny: a similar blobbiness is visible that you can sometimes see in RS GI
renders when raycount is low.
I wonder how RS would manage rendering the same scene in GI. It would
probably have trouble with the plant.
AND - before anyone says this - YES I know one could do all this in RS
ONLY. But VUE is a SPECIALIST app for terrains and vegetation AND handles
high veg poly counts with ease. I find nothing wrong with having RS
talking with other apps or visa versa. Especially where specialist areas
are involved. If an external tool does it better or faster - so what. A
workmans toolbox contains more than one screwdriver type :)
Cheers
Aidan
Ageed 100%. Why not make use of the best areas of both programs; it doesn't
make either of them obsolete - on the contrary!
Vue is user-friendly and yet deep software, something you don't often see.
Great rendering of outdoor scenes. With its own limitations and weaknesses
of course. They did a great job with their demo reel but of course they
don't mention the render times, blood sweat & tears that went into it :)
RS V6 will have much better plant handling than V5 (see the animation on
the RS site), but I have no idea how long we'll have to wait for that...
cheers,
Mark H