Hi Mark / List,

"What comes to mind first is: is it possible to export .obj from RS with textures (texturing done in RS)??"

YES - in a word. I exported OBJs from RS to Messiah with textures - isssh :) - Thanks to Matthias.

One cannot actually export the Texture itself - say if its VSL or whatever. BUT, in messiah you end up getting an import from RS that marks out the face groups associated with each texture applied. At least with this you can re setup the texture in the other app - say Messiah and apply accordingly. I have not tried yet from RS ==> VUE, but I have no doubt it will at least work as above if not better - hopefully :) By the way from LW to VUE and back keeps the LW UV and textures and even updates in Vue if the textures changed in LW.

The textures / materials editor AND the Terrain Editor AND the Plant Editor in VUE are great though for an outdoor type look - walls, rocks, plants etc. As i stated in the previous mail - RSes OBJ exporter is a saviour here as setting it up properly can give you the smoothed SDS surfaces you created in RS and separated mesh components in an app like VUE for later texturing.

Here is a further render with more objects in my alley scene:

http://tidalsound.com/3dstuff/streetvue4.jpg

In VUE this Scene has 358,872 Polygons and takes 15 minutes to render including the GI and env map behind.

The main reason to move the Street Scene to VUE was the 3D Vegetation which I wish to add. But I also love the idea of using / interchanging between different apps to get the best out of each.

Cheers
Aidan



At 23:05 20/06/2006, you wrote:
At 01:30 PM 6/20/2006 +0100, you wrote:
Hi Frank,

No prob. These terrains were only fast obj outputs from Vue Infinite Terrain Editor. Mess around with the scale factor in the RS File / Import / OBJ option box - I set the scale factor to 0.008. All was well.

Relating to a previous mail from Mark on this. I tried bringing in more complex objs with more outcrops and less smooth type real mountain features, but RS croaked at the mesh size from Vue. Somehow Vue can handle massive poly counts with relative ease.


Hi Aidan, list,

You didn't try to render high-density meshes in Smooth mode, did you? That'll bring RS down to its knees ;) On the other hand, phong-shaded poly mode can handle pretty big meshes (260000 points routinely). But no displacement.



At the moment I decided to try the opposite direction - models from RS to Vue using OBJ and the "Export Object Hierarchy" option ticked. This created an OBJ file that imported into VUE with separate parts for texturing in Vue. AND by ticking the "SDS Objects to Triangles" - I ended up with smooth rounded edges in Vue also - on arches etc. Here are a few quick test pics:

http://tidalsound.com/3dstuff/streetvue.jpg Note the poly shaped arches - without "SDS Objects to Triangles" ticked when exporting

http://tidalsound.com/3dstuff/streetvue2.jpg No more poly arches, nice and rounded. This - once the mesh was exported from RS with "SDS Objects to Triangles"



Hey, that's interesting. What comes to mind first is: is it possible to export .obj from RS with textures (texturing done in RS)??




http://tidalsound.com/3dstuff/streetvue3.jpg Here I added a tree in Vue - not scaled properly

All these are just tests. The foreground street with arches on left and further back is from RS:

http://tidalsound.com/3dstuff/street2b.jpg

The top three VUE Street scenes are using basic GI Render in Vue,


Funny: a similar blobbiness is visible that you can sometimes see in RS GI renders when raycount is low. I wonder how RS would manage rendering the same scene in GI. It would probably have trouble with the plant.



AND - before anyone says this - YES I know one could do all this in RS ONLY. But VUE is a SPECIALIST app for terrains and vegetation AND handles high veg poly counts with ease. I find nothing wrong with having RS talking with other apps or visa versa. Especially where specialist areas are involved. If an external tool does it better or faster - so what. A workmans toolbox contains more than one screwdriver type :)

Cheers
Aidan


Ageed 100%. Why not make use of the best areas of both programs; it doesn't make either of them obsolete - on the contrary! Vue is user-friendly and yet deep software, something you don't often see. Great rendering of outdoor scenes. With its own limitations and weaknesses of course. They did a great job with their demo reel but of course they don't mention the render times, blood sweat & tears that went into it :) RS V6 will have much better plant handling than V5 (see the animation on the RS site), but I have no idea how long we'll have to wait for that...


cheers,
Mark H



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