Thanks, Matthew
I have an image I'm using as a reference to accurately reproduce a model
from (yes, still the lightcycle, but I'm very much an absolute
perfectionist.) The problem is that every known image was rendered with
perspective, which may have been the only option in 1982. When trying
to size objects and place them properly, the perspective causes an error
which makes it difficult to get things like the curves and angles
correct. Is there any way to compensate for the perspective in the
original 2D image?
- Compensating for perspective Matthew Hagerty
- Re: Compensating for perspective Neil Cooke
- Re: Compensating for perspective Matthew Hagerty
- Re: Compensating for perspective Bernie @ VRgrafix
- Re: Compensating for perspective Matthew Hagerty
- Re: Compensating for perspective Neil Cooke
- Re: Compensating for perspective Matthew Hagerty
