Hi Neil..
 
Ok good that you found a way for now, that works for you.. and maybe some of us others too..
Until some more realtime constraints maybe added later on.. (and hopefully all or some can be used in combinations)
Since the more of ones most needed stuff are easily accessible directly in realtime in as close and direct to the View  where you are working most... the better it will be..
 
Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..
Thanks Beggy,
 
Yes, of course, create a camera.
 
This will do ... create a camera, and, as I do things, create an object centred on the thing I want to move around, drop (camera and object) to a level with the object selected first, delete the object, then rotate the level as needed in the "properties/gen/object space/rotation" numerical input box.
 
This works very well since usually when I need to do this I will often need to return to that view so the camera will already be in place. Also I have only needed this with regard to the x axis so it will also be very easy to enter 90 degree variations, etc as well.
 
But yes, if RMB + Alt + Shift was smooth rather than 45 degree steps for this purpose things would be easier.
 
Many thanks,
 
Neil Cooke
----- Original Message -----
From: Beg-inner
Sent: Sunday, July 30, 2006 7:37 AM
Subject: Re: Viewport Rotation Constraint

Hi Neil..
 
I dont think there is a realtime contraint for ViewCam rotations..(if my memory isnt failing me )
Would have been nice if the x,y,z and so on constaint keys would work in combination with for example the Alt+RMB ViewCam actions and others..
Pressing (z + Alt + RMB) would then constraint rotation in one z-axis.. and so on..
Then also Pressing (x + y) would then work, to constraint movements and so on into just x-y plane..
 
You have numerical as well as Sliders input.. for Heading, Pitching and Banking for the ViewCam..
RMB on view and select the 'View Properties', then 'Camera' Tab. down on that you have the controls, in the 'Orientation' Section
 
Obviously you also can just create a Camera from the view and rotate the Camera.. and with the view set to 'Tracking Always' (Its below the 'Orientation' Section...)
Rotating the camera will automatically then update that View..
 
Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..
Hi,
 
I've tried but I can't find it.
 
When I rotate using RMB + alt + shift, I can constrain the rotation to the x axis more or less but only in 45 dgree steps. Is their a command which will allow viewport camera rotation to be constrained to only one axis but not in steps?
 
Maybe a numerical input for the viewport camera? But if so where would that be?
 
Thanks
 
Neil Cooke

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