Cooool, it's working. Thanks for this, Matthias ----- Original Message ----- From: "Jason Saunders" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Sunday, July 30, 2006 10:08 PM Subject: Re: Creator object
> Thanks Stefan I will give it a try. > > Regards > > Jason > > ----- Original Message ----- > From: "Beg-inner" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Sunday, July 30, 2006 1:36 AM > Subject: Re: Creator object > > > > Hi Jason..n all. > > > > Here you go.. > > > > Say you have this simple example in your 'Select' Win.. > > > > PathCurve (that you want your Creator objects to follow...) > > CreatorLevel > > Sphere > > > > 1. Select the Sphere and make it Choreographable > > 2. In 'Chor' Window Add a 'Simulation' Chor to it, and in that chor add > > the 'Translate' and maybe also 'Rotate Quaternion' Animatable > > Attributes... > > 3. In 'Select' Window, MultiSelect the Sphere and the PathCurve, activate > > the 'Path' Tool by pressing (Shift + a Keys) and then directly just > > accept it, by hitting the 'Accept' button or the (Return Key) or whatever > > =) > > 4. Play around with 'Creation Interval' and 'Life Time' for the Creator... > > and so on.. > > > > Hope I havent forgot something.. > > > > The key for it to work.. was to have the 'Simulation' Chor before the > > "Path" Keyframer Chor and the 'Lattice' Chor..(which you had to create > > before you mapped the sphere to the path..since otherwise, the creator > > action would create the 'Sim' chor at creation time.. and therefor it > > would come after the other chors..) > > > > Hope it works now then for ya.. > > > > Take Care > > Best Regards > > Stefan Gustafsson ( Beg-inner ) > > A Proud Owner and User of Real3D and Realsoft3D.. > > > >> Morning all > >> > >> I'm driving myself nuts this morning trying to figure out how to get > >> objects created by a creator level to follow a curve path ? > >> > >> i.e. has anyone managed to take each created object from a creator level > >> and have it precisely follow the path of a nurb curve? > >> > >> Many thanks > >> > >> Jason > >> > >> > >> > > > > > > > > >
