Hi Matthias..and all..
Your Alien prj seems to come along nicely..
Will be cool to see how it develops.. and to see the final anim..
Thx for sharing both the anims and the prj file....
You have good flow with the footStep tool, and some others have had so in
the past too, but I feel it not very friendly to work with..
I myself have some kind of similar, but yet different workflow, which I have
wanted to share in a tut for a long time, but I havent had the energy to put
together..=(
Carlo´s RealPuppet plug might come out before...and that I believe will
solve if not all, but most Char Anim problems !
btw..
here are a few very short test anims of mine, nothing fancy at all..
One of the parts of my workflows, is to have the feet skels separated from
the rest of the skel setup, in some cases I also even have separate
Handskels in the same way..
This makes feet control a breeze..(when the rest of skel is set up
properly..)
With this type of Hierachy..
Character Level
SpineLevel
SpinSkel
RightArm
LeftArm
RightLeg
LeftLeg
BodyMeshLevel
In this level the body parts are..=)
RightFootLevel
RightFootSkel
RightLeg Ctrl (IK Obj)
RightFootMeshLevel
Either separate foot meshes, or just a PointGroup of the Foot
point from the Main body
LeftFootLevel
LeftFootSkel
LeftLeg Ctrl (IK Obj)
LeftFootMeshLevel
Either separate foot meshes, or just a PointGroup of the Foot
point from the Main body
All objects but the SpineSkel and the RFoot and LFoot Skels (and maybe the
handskels) are set to not selectable.. Then its easy to fastly select things
when animating..=) (just by click and drag the need in the view, like either
foot or spine.. )
Hopefully I can get some energy and share a prj file soon..=(
Here are the test anims..
all using MPEG Video Codec...
http://hem.bredband.net/1020427g9r/Anims/Simple_Dude_Walk_a_02.mpg 463 kb
http://hem.bredband.net/1020427g9r/Anims/Char_Walk_Handy_02.mpg 160 kb
http://hem.bredband.net/1020427g9r/Anims/MoreCtrl_Char_Rig_01.mpg 269 kb
http://hem.bredband.net/1020427g9r/Anims/rofl_02.mpg 266 kb
Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..
Uuuups, uploaded to another domain, sorry.
Now it should work:
www.the-final.com/the-4-leg-robot1.zip
Thanks for the feedback,
Matthias
----- Original Message -----
From: "Aidan O Driscoll" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Tuesday, November 21, 2006 7:35 PM
Subject: Re: Alien anim
Hi Matthias,
This does not work, the link that is ... as of 18:30 gmt and before
Aidan
At 18:14 21/11/2006, you wrote:
>Hi Danny,
>
>here's the file:
>
>www.the-final.com/the-4-leg-robot1.zip
>
>The springs are placeholder for shock-absorbers.
>The final anim should be a landing UFO, which flies in
>and runs/rolls out, instead of having wheels it has legs.
>
>Matthias
>
>----- Original Message -----
>From: "Daniel Richter" <[EMAIL PROTECTED]>
>To: <[email protected]>
>Sent: Monday, November 20, 2006 11:03 PM
>Subject: Re: Alien anim
>
>
> > Holy [EMAIL PROTECTED] :)
> >
> > That looks really fluid! What's with the springs on the legs? Objects
> > for rendering or some kind of cool skeleton plugin?
> >
> > Danny
> >
> >
> > On 11/20/06, Matthias Kappenberg <[EMAIL PROTECTED]> wrote:
> > > It's a RS grid :-) no flickering at the horizon, he.
> > >
> > > Aliens Ufo:
> > > http://the-final.com/ufo-walk-01.avi
> > >
> > > Matthias
> > >
> > > ----- Original Message -----
> > > From: "studio" <[EMAIL PROTECTED]>
> > > To: <[email protected]>
> > > Sent: Monday, November 20, 2006 5:54 AM
> > > Subject: Re: Alien anim
> > >
> > >
> > > > > Latest render:
> > > > > http://the-final.com/alien-walk-003.avi
> > > > > If all is finished, I'll post the result.
> > > > > Matthias
> > > >
> > > > Hey , is he flashing Earth the finger ? Uh-oh :
> > > >
> > > > Nice look for sure . The Digital Fusion grid , or
> > > > is it a RS3D grid ? Anyway , yes the AA is awesome
> > > > and smooth indeed .
> > > >
> > > > The Xvid compressor loved your grid's smoothness
> > > > obviously , as well .
> > > >
> > > > Thanks for pushing the envelope on this one .
> > > > Great subject for these kinds of experimental
> > > > skeletonal work too .
> > > >
> > > > Cheers & thanks Matthias .
> > > >
> > > > studio
> > > >
> > > >
> > > >
> > > >
> > > >
> > >
> >
>
>
>
>--
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>20/11/2006 21:20
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5:56 PM