Hi Beginner, sounds very interesting. A project-file would be very nice ;-)
Here's my last one (ufo landing test): http://the-final.com/ufo-landing-xvid.avi XVID 3mb Matthias ----- Original Message ----- From: "Beg-inner" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Wednesday, November 22, 2006 4:54 PM Subject: Re: Alien anim and a few simple Beg Char Anims.. > Hi Matthias..and all.. > > Your Alien prj seems to come along nicely.. > Will be cool to see how it develops.. and to see the final anim.. > Thx for sharing both the anims and the prj file.... > You have good flow with the footStep tool, and some others have had so in > the past too, but I feel it not very friendly to work with.. > > I myself have some kind of similar, but yet different workflow, which I have > wanted to share in a tut for a long time, but I havent had the energy to put > together..=( > Carlo´s RealPuppet plug might come out before...and that I believe will > solve if not all, but most Char Anim problems ! > > btw.. > here are a few very short test anims of mine, nothing fancy at all.. > One of the parts of my workflows, is to have the feet skels separated from > the rest of the skel setup, in some cases I also even have separate > Handskels in the same way.. > This makes feet control a breeze..(when the rest of skel is set up > properly..) > With this type of Hierachy.. > Character Level > SpineLevel > SpinSkel > RightArm > LeftArm > RightLeg > LeftLeg > BodyMeshLevel > In this level the body parts are..=) > RightFootLevel > RightFootSkel > RightLeg Ctrl (IK Obj) > RightFootMeshLevel > Either separate foot meshes, or just a PointGroup of the Foot > point from the Main body > LeftFootLevel > LeftFootSkel > LeftLeg Ctrl (IK Obj) > LeftFootMeshLevel > Either separate foot meshes, or just a PointGroup of the Foot > point from the Main body > All objects but the SpineSkel and the RFoot and LFoot Skels (and maybe the > handskels) are set to not selectable.. Then its easy to fastly select things > when animating..=) (just by click and drag the need in the view, like either > foot or spine.. ) > > Hopefully I can get some energy and share a prj file soon..=( > > Here are the test anims.. > all using MPEG Video Codec... > > http://hem.bredband.net/1020427g9r/Anims/Simple_Dude_Walk_a_02.mpg 463 kb > http://hem.bredband.net/1020427g9r/Anims/Char_Walk_Handy_02.mpg 160 kb > http://hem.bredband.net/1020427g9r/Anims/MoreCtrl_Char_Rig_01.mpg 269 kb > http://hem.bredband.net/1020427g9r/Anims/rofl_02.mpg 266 kb > > > Take Care > Best Regards > Stefan Gustafsson ( Beg-inner ) > A Proud Owner and User of Real3D and Realsoft3D.. > > > > Uuuups, uploaded to another domain, sorry. > > Now it should work: > > > > www.the-final.com/the-4-leg-robot1.zip > > > > Thanks for the feedback, > > Matthias > > ----- Original Message ----- > > From: "Aidan O Driscoll" <[EMAIL PROTECTED]> > > To: <[email protected]> > > Sent: Tuesday, November 21, 2006 7:35 PM > > Subject: Re: Alien anim > > > > > >> Hi Matthias, > >> > >> This does not work, the link that is ... as of 18:30 gmt and before > >> > >> Aidan > >> > >> At 18:14 21/11/2006, you wrote: > >> >Hi Danny, > >> > > >> >here's the file: > >> > > >> >www.the-final.com/the-4-leg-robot1.zip > >> > > >> >The springs are placeholder for shock-absorbers. > >> >The final anim should be a landing UFO, which flies in > >> >and runs/rolls out, instead of having wheels it has legs. > >> > > >> >Matthias > >> > > >> >----- Original Message ----- > >> >From: "Daniel Richter" <[EMAIL PROTECTED]> > >> >To: <[email protected]> > >> >Sent: Monday, November 20, 2006 11:03 PM > >> >Subject: Re: Alien anim > >> > > >> > > >> > > Holy [EMAIL PROTECTED] :) > >> > > > >> > > That looks really fluid! What's with the springs on the legs? Objects > >> > > for rendering or some kind of cool skeleton plugin? > >> > > > >> > > Danny > >> > > > >> > > > >> > > On 11/20/06, Matthias Kappenberg <[EMAIL PROTECTED]> wrote: > >> > > > It's a RS grid :-) no flickering at the horizon, he. > >> > > > > >> > > > Aliens Ufo: > >> > > > http://the-final.com/ufo-walk-01.avi > >> > > > > >> > > > Matthias > >> > > > > >> > > > ----- Original Message ----- > >> > > > From: "studio" <[EMAIL PROTECTED]> > >> > > > To: <[email protected]> > >> > > > Sent: Monday, November 20, 2006 5:54 AM > >> > > > Subject: Re: Alien anim > >> > > > > >> > > > > >> > > > > > Latest render: > >> > > > > > http://the-final.com/alien-walk-003.avi > >> > > > > > If all is finished, I'll post the result. > >> > > > > > Matthias > >> > > > > > >> > > > > Hey , is he flashing Earth the finger ? Uh-oh : > >> > > > > > >> > > > > Nice look for sure . The Digital Fusion grid , or > >> > > > > is it a RS3D grid ? Anyway , yes the AA is awesome > >> > > > > and smooth indeed . > >> > > > > > >> > > > > The Xvid compressor loved your grid's smoothness > >> > > > > obviously , as well . > >> > > > > > >> > > > > Thanks for pushing the envelope on this one . > >> > > > > Great subject for these kinds of experimental > >> > > > > skeletonal work too . > >> > > > > > >> > > > > Cheers & thanks Matthias . > >> > > > > > >> > > > > studio > >> > > > > > >> > > > > > >> > > > > > >> > > > > > >> > > > > > >> > > > > >> > > > >> > > >> > > >> > > >> >-- > >> >No virus found in this incoming message. > >> >Checked by AVG Free Edition. > >> >Version: 7.5.430 / Virus Database: 268.14.11/543 - Release Date: > >> >20/11/2006 21:20 > >> > >> > > > > > > > > -- > > No virus found in this incoming message. > > Checked by AVG Free Edition. > > Version: 7.5.430 / Virus Database: 268.14.7/537 - Release Date: 11/17/2006 > > 5:56 PM > > > > >
