Hi Beginner,

sounds very interesting.
A project-file would be very nice ;-)

Here's my last one (ufo landing test):
http://the-final.com/ufo-landing-xvid.avi
XVID 3mb

Matthias

----- Original Message -----
From: "Beg-inner" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, November 22, 2006 4:54 PM
Subject: Re: Alien anim and a few simple Beg Char Anims..


> Hi Matthias..and all..
>
> Your Alien prj seems to come along nicely..
> Will be cool to see how it develops.. and to see the final anim..
> Thx for sharing both the anims and the prj file....
> You have good flow with the footStep tool, and some others have had so in
> the past too, but I feel it not very friendly to work with..
>
> I myself have some kind of similar, but yet different workflow, which I have
> wanted to share in a tut for a long time, but I havent had the energy to put
> together..=(
> Carlo´s RealPuppet plug might come out before...and that I believe will
> solve if not all, but most Char Anim problems !
>
> btw..
> here are a few very short test anims of mine, nothing fancy at all..
> One of the parts of my workflows, is to have the feet skels separated from
> the rest of the skel setup, in some cases I also even have separate
> Handskels in the same way..
> This makes feet control a breeze..(when the rest of skel is set up
> properly..)
> With this type of Hierachy..
> Character Level
>      SpineLevel
>            SpinSkel
>                  RightArm
>                  LeftArm
>                  RightLeg
>                  LeftLeg
>             BodyMeshLevel
>                  In this level the body parts are..=)
>      RightFootLevel
>           RightFootSkel
>                RightLeg Ctrl (IK Obj)
>           RightFootMeshLevel
>                Either separate foot meshes, or just a PointGroup of the Foot
> point from the Main body
>      LeftFootLevel
>           LeftFootSkel
>                LeftLeg Ctrl (IK Obj)
>           LeftFootMeshLevel
>                Either separate foot meshes, or just a PointGroup of the Foot
> point from the Main body
> All objects but the SpineSkel and the RFoot and LFoot Skels (and maybe the
> handskels) are set to not selectable.. Then its easy to fastly select things
> when animating..=) (just by click and drag the need in the view, like either
> foot or spine.. )
>
> Hopefully I can get some energy and share a prj file soon..=(
>
> Here are the test anims..
> all using MPEG Video Codec...
>
> http://hem.bredband.net/1020427g9r/Anims/Simple_Dude_Walk_a_02.mpg 463 kb
> http://hem.bredband.net/1020427g9r/Anims/Char_Walk_Handy_02.mpg 160 kb
> http://hem.bredband.net/1020427g9r/Anims/MoreCtrl_Char_Rig_01.mpg 269 kb
> http://hem.bredband.net/1020427g9r/Anims/rofl_02.mpg 266 kb
>
>
> Take Care
> Best Regards
> Stefan Gustafsson ( Beg-inner )
> A Proud Owner and User of Real3D and Realsoft3D..
>
>
> > Uuuups, uploaded to another domain, sorry.
> > Now it should work:
> >
> > www.the-final.com/the-4-leg-robot1.zip
> >
> > Thanks for the feedback,
> > Matthias
> > ----- Original Message -----
> > From: "Aidan O Driscoll" <[EMAIL PROTECTED]>
> > To: <[email protected]>
> > Sent: Tuesday, November 21, 2006 7:35 PM
> > Subject: Re: Alien anim
> >
> >
> >> Hi Matthias,
> >>
> >> This does not work, the link that is ... as of 18:30 gmt and before
> >>
> >> Aidan
> >>
> >> At 18:14 21/11/2006, you wrote:
> >> >Hi Danny,
> >> >
> >> >here's the file:
> >> >
> >> >www.the-final.com/the-4-leg-robot1.zip
> >> >
> >> >The springs are placeholder for shock-absorbers.
> >> >The final anim should be a landing UFO, which flies in
> >> >and runs/rolls out, instead of having wheels it has legs.
> >> >
> >> >Matthias
> >> >
> >> >----- Original Message -----
> >> >From: "Daniel Richter" <[EMAIL PROTECTED]>
> >> >To: <[email protected]>
> >> >Sent: Monday, November 20, 2006 11:03 PM
> >> >Subject: Re: Alien anim
> >> >
> >> >
> >> > > Holy [EMAIL PROTECTED] :)
> >> > >
> >> > > That looks really fluid! What's with the springs on the legs? Objects
> >> > > for rendering or some kind of cool skeleton plugin?
> >> > >
> >> > > Danny
> >> > >
> >> > >
> >> > > On 11/20/06, Matthias Kappenberg <[EMAIL PROTECTED]> wrote:
> >> > > > It's a RS grid :-) no flickering at the horizon, he.
> >> > > >
> >> > > > Aliens Ufo:
> >> > > > http://the-final.com/ufo-walk-01.avi
> >> > > >
> >> > > > Matthias
> >> > > >
> >> > > > ----- Original Message -----
> >> > > > From: "studio" <[EMAIL PROTECTED]>
> >> > > > To: <[email protected]>
> >> > > > Sent: Monday, November 20, 2006 5:54 AM
> >> > > > Subject: Re: Alien anim
> >> > > >
> >> > > >
> >> > > > > > Latest render:
> >> > > > > > http://the-final.com/alien-walk-003.avi
> >> > > > > > If all is finished, I'll post the result.
> >> > > > > > Matthias
> >> > > > >
> >> > > > > Hey , is he flashing Earth the finger ? Uh-oh :
> >> > > > >
> >> > > > >   Nice look for sure . The Digital Fusion grid , or
> >> > > > > is it a RS3D grid ? Anyway , yes the AA is awesome
> >> > > > > and smooth indeed .
> >> > > > >
> >> > > > >   The Xvid compressor loved your grid's smoothness
> >> > > > > obviously , as well .
> >> > > > >
> >> > > > >   Thanks for pushing the envelope on this one .
> >> > > > > Great subject for these kinds of experimental
> >> > > > > skeletonal work too .
> >> > > > >
> >> > > > > Cheers & thanks Matthias .
> >> > > > >
> >> > > > > studio
> >> > > > >
> >> > > > >
> >> > > > >
> >> > > > >
> >> > > > >
> >> > > >
> >> > >
> >> >
> >> >
> >> >
> >> >--
> >> >No virus found in this incoming message.
> >> >Checked by AVG Free Edition.
> >> >Version: 7.5.430 / Virus Database: 268.14.11/543 - Release Date:
> >> >20/11/2006 21:20
> >>
> >>
> >
> >
> >
> > --
> > No virus found in this incoming message.
> > Checked by AVG Free Edition.
> > Version: 7.5.430 / Virus Database: 268.14.7/537 - Release Date: 11/17/2006
> > 5:56 PM
> >
> >
>

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