Thanks, for your reaction Matthias, but in this case it won't work as the motion of the hairs have been done with the DynAtomic beta. There's a problem with DynAtomic and motion blur at the moment. I was thinking this kind of noise could be solved in the same way as GI in animation as mentioned in the manual. Maybe I'll follow the entire tutorial about this from scratch. I tried to take a shortcut by reading the instructions and modifying for my needs at the same time ;)
Arjo. > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Behalf Of Matthias Kappenberg > Sent: dinsdag 12 december 2006 12:38 > To: [email protected] > Subject: Re: dynamic hair and multiframe blur crash > > > Hi Arjo, > > try motion-blur. > > Matthias > ----- Original Message ----- > From: "Arjo Rozendaal" <[EMAIL PROTECTED]> > To: "Reallist" <[email protected]> > Sent: Tuesday, December 12, 2006 11:12 AM > Subject: dynamic hair and multiframe blur crash > > > > Hi, > > > > I was trying to create hair with motion. > > Rendering with antialising in a "traditional" returns a very > noisy result. > > > > So I tried disabling Antialias and use aa-blur and downscaling in > > posteffect. > > This is the result so far (divx 2.8Mb): > > www.xs4all.nl/~joly/temp/hairtest.avi > > > > As you can see the movie is still quite noisy. Even with maybe > rediculous > > high settings. > > I used 0.1 as scaling value and aa-blur blurlevel 8, iterations 1. > > These were the only values that I could find that resulted in a rather > > smooth image without looking too blurred. > > > > I thought maybe the frameblur posteffect would give a better > result but I > > couldn't get this effect working. > > In the first pass I saved the colorchannel in a raw image with a double > > video resolution (1440x1152). > > I didn't want to touch the original scene so I created a new one for the > > frameblur. > > I loaded the first pass images in the frameblur posteffect. > > I chose the color channel as source and destination. > > Created a new post image effect and added the frameblur. > > When I try to render the animation Realsoft immediately crashes. > > Am I linking the channels in the wrong way or something? > > > > The scene containing the postblur setup is here: > > www.xs4all.nl/~joly/temp/post.r3d > > Remember that the frameblur is pointing at non existent files > (the r3i files > > are too big to send across) > > > > Arjo. > > > > >
