Hi Arjo..
I dont know if this helps at all..=)
I have a faint memory of someone (maybe Vesa), that might have said that one
should divide or multiply with 2 on the scaling...(I bet it wasnt in these
words it was said..hehe)
In practice..
Scaling Down (better quality) 0.5 0.25 0.125 0.0625 and so on.
Scaling Up (Faster Render) 2 4 8 16 and so on..
in your case.. closest to your scaling value is then... 0.125 =)
I have had a lot better animation renders of Nurbs curves by this...
Well It might not be helping you.. but I thought I should mention it
anyway.. =)
Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..
Thanks, for your reaction Matthias, but in this case it won't work as the
motion of the hairs have been done with the DynAtomic beta. There's a
problem with DynAtomic and motion blur at the moment.
I was thinking this kind of noise could be solved in the same way as GI in
animation as mentioned in the manual.
Maybe I'll follow the entire tutorial about this from scratch. I tried to
take a shortcut by reading the instructions and modifying for my needs at
the same time ;)
Arjo.
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Matthias Kappenberg
Sent: dinsdag 12 december 2006 12:38
To: [email protected]
Subject: Re: dynamic hair and multiframe blur crash
Hi Arjo,
try motion-blur.
Matthias
----- Original Message -----
From: "Arjo Rozendaal" <[EMAIL PROTECTED]>
To: "Reallist" <[email protected]>
Sent: Tuesday, December 12, 2006 11:12 AM
Subject: dynamic hair and multiframe blur crash
> Hi,
>
> I was trying to create hair with motion.
> Rendering with antialising in a "traditional" returns a very
noisy result.
>
> So I tried disabling Antialias and use aa-blur and downscaling in
> posteffect.
> This is the result so far (divx 2.8Mb):
> www.xs4all.nl/~joly/temp/hairtest.avi
>
> As you can see the movie is still quite noisy. Even with maybe
rediculous
> high settings.
> I used 0.1 as scaling value and aa-blur blurlevel 8, iterations 1.
> These were the only values that I could find that resulted in a rather
> smooth image without looking too blurred.
>
> I thought maybe the frameblur posteffect would give a better
result but I
> couldn't get this effect working.
> In the first pass I saved the colorchannel in a raw image with a double
> video resolution (1440x1152).
> I didn't want to touch the original scene so I created a new one for
> the
> frameblur.
> I loaded the first pass images in the frameblur posteffect.
> I chose the color channel as source and destination.
> Created a new post image effect and added the frameblur.
> When I try to render the animation Realsoft immediately crashes.
> Am I linking the channels in the wrong way or something?
>
> The scene containing the postblur setup is here:
> www.xs4all.nl/~joly/temp/post.r3d
> Remember that the frameblur is pointing at non existent files
(the r3i files
> are too big to send across)
>
> Arjo.
>
>
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