Hallo studio,

Mittwoch, 17. Januar 2007, 01:26:51, schriebst Du:

>> Now I restart Realsoft3D. I directly see anti aliased lines. I create
>> an analytical sphere in OpenGL view and the egdes are anti aliased.
>> Looks nice. No error window. But, if I click now on Render, I get
>> garbage. The OpenGL view is overlayed with small blocks of graphic
>> fragments. If I click somewhere, the garbage disappears and I have my
>> anti aliased OpenGL view back.

>   I had similiar problems with rendering from an OpenGL view
> but have gotten used to just rendering from wireframe mode now.
> I never had the garbage renders but the screen would update the
> render in an odd way ...

Have you an ATI card, too?

>  I prefer to watch the screen render nicely (from wireframe)
> especially when I'm down to final renders and I'm just chan-
> ging lights or textures slightly , then I turn on "update
> from raytrace" and make my scene WF invisible so that there
> are no interuptions and I can see exactly what changes have
> done to the current render .

Yes, this is a feature I've used often when it comes down to fine tune
some materials. But I open another view with a specific rendering
setting for this task. So I don't have to destroy my main edit view.
This has IMO also the advantage that I can resize the view to have a
nice balance between rendering time and quality.

-- 
Viele Grüße,
 Marc                            

Reply via email to