Hallo studio, Mittwoch, 17. Januar 2007, 01:26:51, schriebst Du:
>> Now I restart Realsoft3D. I directly see anti aliased lines. I create >> an analytical sphere in OpenGL view and the egdes are anti aliased. >> Looks nice. No error window. But, if I click now on Render, I get >> garbage. The OpenGL view is overlayed with small blocks of graphic >> fragments. If I click somewhere, the garbage disappears and I have my >> anti aliased OpenGL view back. > I had similiar problems with rendering from an OpenGL view > but have gotten used to just rendering from wireframe mode now. > I never had the garbage renders but the screen would update the > render in an odd way ... Have you an ATI card, too? > I prefer to watch the screen render nicely (from wireframe) > especially when I'm down to final renders and I'm just chan- > ging lights or textures slightly , then I turn on "update > from raytrace" and make my scene WF invisible so that there > are no interuptions and I can see exactly what changes have > done to the current render . Yes, this is a feature I've used often when it comes down to fine tune some materials. But I open another view with a specific rendering setting for this task. So I don't have to destroy my main edit view. This has IMO also the advantage that I can resize the view to have a nice balance between rendering time and quality. -- Viele Grüße, Marc
