Hi Matthias, Thank you for looking into this. I must say that it looks rather complex to set up such a system. The idea is close but not a full solution. The ends of the chain do point to the IK targets but they do not stay in a fixed position when I drag your move-mee object. I tried to understand what you did, to look if I could solve that part myself. But I can't even replicate your solution :( Another question before I invest more time in trying to understand this system: The cubes are lattice mapped, What if each section is not a single cube but a level containing lots of objects. Can a level be lattice mapped too?
Arjo. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Matthias Kappenberg Sent: dinsdag 13 februari 2007 7:33 To: [email protected] Subject: Re: ik chain something like this? matthias ----- Original Message ----- From: Arjo Rozendaal To: Reallist Sent: Monday, February 12, 2007 11:23 PM Subject: ik chain Hi, I've got an animation problem with IK that I don't know how to solve. Two images show a situation that I would like to animate in a proper way. I need a kind of a chain so that the rotations and positions of the three objects are correct. Can this be done with the skeleton object? Or can that only deform the objects. It's also not just three objects. In this simple test I used three objects but in reality each segment is built with a lot more objects. Note that the start and the end of the chain are both fixed points. What I want is that I rotate the top object and the other two should follow.
