Hi Matthias,

Thank you for looking into this. I must say that it looks rather complex to
set up such a system. The idea is close but not a full solution. The ends of
the chain do point to the IK targets but they do not stay in a fixed
position when I drag your move-mee object. I tried to understand  what you
did, to look if I could solve that part myself. But I can't even replicate
your solution :(
Another question before I invest more time in trying to understand this
system: The cubes are lattice mapped, What if each section is not a single
cube but a level containing lots of objects. Can a level be lattice mapped
too?

Arjo.
  -----Original Message-----
  From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Matthias Kappenberg
  Sent: dinsdag 13 februari 2007 7:33
  To: [email protected]
  Subject: Re: ik chain


  something like this?

  matthias
    ----- Original Message -----
    From: Arjo Rozendaal
    To: Reallist
    Sent: Monday, February 12, 2007 11:23 PM
    Subject: ik chain


    Hi,

    I've got an animation problem with IK that I don't know how to solve.
Two images show a situation that I would like to animate in a proper way. I
need a kind of a chain so that the rotations and positions of the three
objects are correct. Can this be done with the skeleton object? Or can that
only deform the objects. It's also not just three objects. In this simple
test I used three objects but in reality each segment is built with a lot
more objects. Note that the start and the end of the chain are both fixed
points. What I want is that I rotate the top object and the other two should
follow.
  • ik chain Arjo Rozendaal
    • RE: ik chain Arjo Rozendaal

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