I see. I wasn't aware Dynatomic goes that deep in calculating real world-,
physical effects. Good luck with the bridge. Will it be part of Rozendaal
city?
Regards,
Frank Bueters
> -----Oorspronkelijk bericht-----
> Van: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Namens Arjo Rozendaal
> Verzonden: woensdag 14 februari 2007 9:08
> Aan: [email protected]
> Onderwerp: RE: IK chain again
>
> Hi Frank,
>
> Couple of reasons:
> DynAtomic is very nice when dynamic systems are involved that
> have unpredictable results. But that means that every frame
> has to be calculated.
> In a fixed system like this bridge without any collisions
> going on it's much faster to use kinematics or keyframe based
> animation.
>
> It's also not very handy when you want to shift the moment of
> opening the bridge in your animation. DynAtomic doesn't have
> keyframes that you can move along the timeline.
>
> When I've got this skeleton, I can open and close the bridge
> interactively.
> That's impossible with DynAtomic, againg because of the
> calculations needed.
>
> Arjo.
>
> > Hi Arno,
> >
> > On your website you have an impressive animation, made with the
> > Dynatomic plug in, of all sorts of kinematic objects,
> chains, bridges,
> > the lot. Why are you going through such great lengths now
> to get the
> > current project done withour Dynatomic?
> >
> > Regards,
> >
> > Frank Bueters
> >
>
>
> __________ NOD32 2059 (20070214) Informatie __________
>
> Dit bericht is gecontroleerd door het NOD32 Antivirus Systeem.
> http://www.nod32.nl
>
>