I see. I wasn't aware Dynatomic goes that deep in calculating real world-,
physical effects. Good luck with the bridge. Will it be part of Rozendaal
city?

Regards,

        Frank Bueters

> -----Oorspronkelijk bericht-----
> Van: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] Namens Arjo Rozendaal
> Verzonden: woensdag 14 februari 2007 9:08
> Aan: [email protected]
> Onderwerp: RE: IK chain again
> 
> Hi Frank,
> 
> Couple of reasons:
> DynAtomic is very nice when dynamic systems are involved that 
> have unpredictable results. But that means that every frame 
> has to be calculated.
> In a fixed system like this bridge without any collisions 
> going on it's much faster to use kinematics or keyframe based 
> animation.
> 
> It's also not very handy when you want to shift the moment of 
> opening the bridge in your animation. DynAtomic doesn't have 
> keyframes that you can move along the timeline.
> 
> When I've got this skeleton, I can open and close the bridge 
> interactively.
> That's impossible with DynAtomic, againg because of the 
> calculations needed.
> 
> Arjo.
> 
> > Hi Arno,
> >
> > On your website you have an impressive animation, made with the 
> > Dynatomic plug in, of all sorts of kinematic objects, 
> chains, bridges, 
> > the lot. Why are you going through such great lengths now 
> to get the 
> > current project done withour Dynatomic?
> >
> > Regards,
> >
> > Frank Bueters
> >
> 
> 
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