Hi, Why do I always keep the same render times? Nah just joking, seems that I use VSL operator 1-p1 in combination with Moore's law. lol Since I discovered that DOF with scaling 0,25 instead of antialiasing looks so much better, I've hardly any benefit of my new opteron system. 30 hour renderings as ever, if it doesn't go higher, it's just at 9%. Maybe it's better not to check Timo's rendertime DOF. What if that looks even better? :) Well on the other hand, beside the image quality there is some increase in speed. In the old days I accepted two weeks for a 1024x1024 image. This one will be 7087x1215 pixels. The image better be good tomorrow night.... Off to some physical labour then, instead of behind the screen, wouldn't hurt ;)
Arjo.
