Hi Frank, Which solution are you looking for?
Do you want a constant reflectivity undependently from viewangle? In that case disable the current reflection step and drop in a constant instead. Do you want to keep the angle dependent reflection? In that case add a linear object below the reflection 1-p1. Set the in and out of this linear object to "reflection". Now you can lower the multiply value to reduce the reflection. Arjo. > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Behalf Of Frank Bueters > Sent: maandag 19 februari 2007 8:53 > To: [email protected] > Subject: glass refelctivity > > > Hi listmembers, > > Does anyone know how to reduce the amount of reflectivity in the glass > material from Real's standard material library? > Reflection is defined as follows: Reflection=Op(1-1p)(Angle) > Angle is an absolute value, derived from the Ray and the Bumpnormal, I > think. > > So how do I change the 1-1p part into something that makes the glass > material a little less reflective? My math simply doesn't suffice :( > > > Regards, > > Frank Bueters > >
