XYZ in what coordinate system? If it's global coordinates, just make a material with surface:color=surface:coordinates , apply it to the model with default mapping and use map2obj to extract/bake the color channel. Alternatively you can use parallel mapping to define the coordinate system and use surface:color=surface:map coords in the material.
On 25/05/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
Lol, as soon as I found out about the upgrade of SL I thought about this myself. Unfortunately, I never had time to really think before I was, once again, lost inside. However, I do think that this shouldn't be too difficult and I will try something when I manage to re-surface. If anyone else is willing to make an attempt - I would be happy. :) Regards, Fredrik Bergholtz On 24/05/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > Hello, > > I have a question. Can anybody tell me an easy way to convert the uv-space > of a mesh into an TGA-output in which RGB represents XYZ of the mesh? > > Thank you for your answer! > Albert > > -- > GMX FreeMail: 1 GB Postfach, 5 E-Mail-Adressen, 10 Free SMS. > Alle Infos und kostenlose Anmeldung: http://www.gmx.net/de/go/freemail >
