XYZ in what coordinate system?
If it's global coordinates, just make a material with
surface:color=surface:coordinates
, apply it to the model with default mapping and use map2obj to
extract/bake the color channel. Alternatively you can use parallel
mapping to define the coordinate system and use
surface:color=surface:map coords in the material.

On 25/05/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
Lol, as soon as I found out about the upgrade of SL I thought about
this myself. Unfortunately, I never had time to really think before I
was, once again, lost inside. However, I do think that this shouldn't
be too difficult and I will try something when I manage to re-surface.
If anyone else is willing to make an attempt - I would be happy. :)

Regards,
Fredrik Bergholtz

On 24/05/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> Hello,
>
> I have a question. Can anybody tell me an easy way to convert the uv-space
> of a mesh into an TGA-output in which RGB represents XYZ of the mesh?
>
> Thank you for your answer!
> Albert
>
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