Have a look at the attached image... Use something like this, then bake the color...
Matthias ----- Original Message ----- From: <[EMAIL PROTECTED]> To: <[email protected]> Sent: Friday, May 25, 2007 9:23 AM Subject: Re: Second Life Issue: Having a RGB-output representing UV-space´s XYZ > Lol, as soon as I found out about the upgrade of SL I thought about > this myself. Unfortunately, I never had time to really think before I > was, once again, lost inside. However, I do think that this shouldn't > be too difficult and I will try something when I manage to re-surface. > If anyone else is willing to make an attempt - I would be happy. :) > > Regards, > Fredrik Bergholtz > > On 24/05/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > Hello, > > > > I have a question. Can anybody tell me an easy way to convert the uv-space > > of a mesh into an TGA-output in which RGB represents XYZ of the mesh? > > > > Thank you for your answer! > > Albert > > > > -- > > GMX FreeMail: 1 GB Postfach, 5 E-Mail-Adressen, 10 Free SMS. > > Alle Infos und kostenlose Anmeldung: http://www.gmx.net/de/go/freemail > > >
<<attachment: uv-to-color.gif>>
