Have a look at the attached image...
Use something like this, then bake the color...

Matthias
----- Original Message ----- 
From: <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, May 25, 2007 9:23 AM
Subject: Re: Second Life Issue: Having a RGB-output representing UV-space´s XYZ


> Lol, as soon as I found out about the upgrade of SL I thought about
> this myself. Unfortunately, I never had time to really think before I
> was, once again, lost inside. However, I do think that this shouldn't
> be too difficult and I will try something when I manage to re-surface.
> If anyone else is willing to make an attempt - I would be happy. :)
>
> Regards,
> Fredrik Bergholtz
>
> On 24/05/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> > Hello,
> >
> > I have a question. Can anybody tell me an easy way to convert the uv-space
> > of a mesh into an TGA-output in which RGB represents XYZ of the mesh?
> >
> > Thank you for your answer!
> > Albert
> >
> > --
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>

<<attachment: uv-to-color.gif>>

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