Hi Brandon,
Wait a minute, Arjo is right: the render slaves don't run the complete
program with its GUI, OGL etc - much more efficient, the slaves can handle
bigger files, how big is just a matter of trial & error... just push it to
the limits ;)
The batch renderer should be able to handle bigger scenes than the full
program, too. Much V6 testing and exploring ahead, it's a big upgrade...
-Mark
Hi Arjo,
So as Mark stated, the slaves must be 64 bit if that is what the
workstation is running, yes? Just want to be sure... I had never thought
about it being a problem using my old 32bit machines as slaves with a new
64bit machine. Too bad money for new hardware doesn't grow on trees :)
Brandon
Hi Mark,
I'm pleased to inform you that you can keep at least some of your money
in your pocket ;)
32 and 64 bit can be mixed without problems.
The slaves don't need to be as heavily equipped as the main work station.
Only my workstation is running on 64bit, all the slaves are still on
32bit.
When I render an image of my rather complex city it takes 3.2 G RAM on
my workstation.
But for the slaves 1 Gig of RAM is enough.
I used to have slaves with 512 K, but that has become too little, so I
updated them to 1 or 2 Gig.
Arjo.
Mark Heuymans wrote:
Hi Arjo,
Oops, right... that also means all render slaves have to be 64bit and
have plenty of RAM when working with large plants.