Arjo, you're right when you mean to say that it's intended to work that way.
But I think users who are about to go out and buy 64 bit OS's should be
aware there's a bug in the network rendering that makes some mixed 64/32 bit
networks freez. Realsoft is aware of this and it is their aim to have the
bug fixed by SP1. 
In the meantime a workaround can be to turn things around and make one of
the 32 bit computers the host for network rendering jobs. 

Regards and Merry X-Mas to you all,

Frank Bueters

> 
> Hi Brandon,
> 
> You can mix 32 and 64 bit without problems. Didn't you see 
> that I wrote that only my workstation is running on 64bit and 
> all the slaves are on 32bit?
> 
> Arjo.
> 
> Brandon wrote:
> > Hi Arjo,
> >
> > So as Mark stated, the slaves must be 64 bit if that is what the 
> > workstation is running, yes?  Just want to be sure... I had never 
> > thought about it being a problem using my old 32bit 
> machines as slaves 
> > with a new 64bit machine. Too bad money for new hardware 
> doesn't grow 
> > on trees :)
> >
> > Brandon
> >
> >   
> >> Hi Mark,
> >>
> >> I'm pleased to inform you that you can keep at least some of your 
> >> money in your pocket ;)
> >> 32 and 64 bit can be mixed without problems.
> >> The slaves don't need to be as heavily equipped as the 
> main work station.
> >> Only my workstation is running on 64bit, all the slaves 
> are still on 32bit.
> >> When I render an image of my rather complex city it takes 
> 3.2 G RAM 
> >> on my workstation.
> >> But for the slaves 1 Gig of RAM is enough.
> >> I used to have slaves with 512 K, but that has become too 
> little, so 
> >> I updated them to 1 or 2 Gig.
> >>
> >> Arjo.
> >>
> >> Mark Heuymans wrote:
> >>     
> >>> Hi Arjo,
> >>> Oops, right...  that also means all render slaves have to 
> be 64bit 
> >>> and have plenty of RAM when working with large plants.
> >>>       
> >
> >
> >   
> 

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