Arjo, you're right when you mean to say that it's intended to work that way. But I think users who are about to go out and buy 64 bit OS's should be aware there's a bug in the network rendering that makes some mixed 64/32 bit networks freez. Realsoft is aware of this and it is their aim to have the bug fixed by SP1. In the meantime a workaround can be to turn things around and make one of the 32 bit computers the host for network rendering jobs.
Regards and Merry X-Mas to you all, Frank Bueters > > Hi Brandon, > > You can mix 32 and 64 bit without problems. Didn't you see > that I wrote that only my workstation is running on 64bit and > all the slaves are on 32bit? > > Arjo. > > Brandon wrote: > > Hi Arjo, > > > > So as Mark stated, the slaves must be 64 bit if that is what the > > workstation is running, yes? Just want to be sure... I had never > > thought about it being a problem using my old 32bit > machines as slaves > > with a new 64bit machine. Too bad money for new hardware > doesn't grow > > on trees :) > > > > Brandon > > > > > >> Hi Mark, > >> > >> I'm pleased to inform you that you can keep at least some of your > >> money in your pocket ;) > >> 32 and 64 bit can be mixed without problems. > >> The slaves don't need to be as heavily equipped as the > main work station. > >> Only my workstation is running on 64bit, all the slaves > are still on 32bit. > >> When I render an image of my rather complex city it takes > 3.2 G RAM > >> on my workstation. > >> But for the slaves 1 Gig of RAM is enough. > >> I used to have slaves with 512 K, but that has become too > little, so > >> I updated them to 1 or 2 Gig. > >> > >> Arjo. > >> > >> Mark Heuymans wrote: > >> > >>> Hi Arjo, > >>> Oops, right... that also means all render slaves have to > be 64bit > >>> and have plenty of RAM when working with large plants. > >>> > > > > > > >
