I actually wrote a small tutorial on this in the wiki: http://rs3dwiki.the-final.info/index.php?title=Rendering_Environment_Maps I didn't realize that you can just use a reflective material as the evaluation basically looks straight at the surface =) One fun project would be to create a material that does the same thing without the sphere (using a camera backplane as a 'raycatcher' like my DOF material): the good thing about such a solution is that you can render to any format that RS supports (unlike material evaluation, I think I already have an idea on the bugmanager for that).
On 08/01/2008, Matthias Kappenberg <[EMAIL PROTECTED]> wrote: > Now my really last mail: > > Best results was with analtic sphere, > chrome material without specular > and high sample count <10 ... > > Testimage: > http://the-final.com/eval.jpg > > > Matthias > > > > ----- Original Message ----- > From: "Frank Bueters" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Tuesday, January 08, 2008 12:35 PM > Subject: VR pano's > > > > Hello Realfriends, > > > > Does anybody have any experience in making VR environments with RS3D? I mean > > those panorama's mapped to cubes, cylinders or spheres, like in Quicktime > > VR. > > > > I remember someone on this list once described the whole proces with some > > free-, downloadable software and a script for the camera in RS3D (V4?). > > Can't reftrieve this information and perhaps it's all very obsolete. > > > > So, I guess my question is, can anyone recommend a program or a tool to > > create VR worlds from 3D? > > > > Kind regards, > > > > Frank Bueters > > > > >
