I actually wrote a small tutorial on this in the wiki:
http://rs3dwiki.the-final.info/index.php?title=Rendering_Environment_Maps
I didn't realize that you can just use a reflective material as the
evaluation basically looks straight at the surface =)
One fun project would be to create a material that does the same thing
without the sphere (using a camera backplane as a 'raycatcher' like my
DOF material): the good thing about such a solution is that you can
render to any format that RS supports (unlike material evaluation, I
think I already have an idea on the bugmanager for that).

On 08/01/2008, Matthias Kappenberg <[EMAIL PROTECTED]> wrote:
> Now my really last mail:
>
> Best results was with analtic sphere,
> chrome material without specular
> and high sample count <10 ...
>
> Testimage:
> http://the-final.com/eval.jpg
>
>
> Matthias
>
>
>
> ----- Original Message -----
> From: "Frank Bueters" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Tuesday, January 08, 2008 12:35 PM
> Subject: VR pano's
>
>
> > Hello Realfriends,
> >
> > Does anybody have any experience in making VR environments with RS3D? I mean
> > those panorama's mapped to cubes, cylinders or spheres, like in Quicktime
> > VR.
> >
> > I remember someone on this list once described the whole proces with some
> > free-, downloadable software and a script for the camera in RS3D (V4?).
> > Can't reftrieve this information and perhaps it's all very obsolete.
> >
> > So, I guess my question is, can anyone recommend a program or a tool to
> > create VR worlds from 3D?
> >
> > Kind regards,
> >
> > Frank Bueters
> >
> >
>

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