> Hi studio, > Here detail of the job: > 1- in ZBrush.... > "average man ">> Geometry points 13.933 export as OBJ file. > (more as inough to get smooth form) > 2- in RS... > import "average man.obj" and safe as RS file. > build RS elements (NURBS + analytics etc....) > Right click in select window "Paste From a File" and load > "average man RS" file. > 3- Position of all elements.....add camera , lights etc.... > This was it. > Best > andre
Hi andre : Ah , OK . I thought the Z-Brush man was a Nurbs object . My mistake . thanks for the info . studio > >> Hi all, > > ...of course no need of other programs to build some > > NURBS project... > > here a RS compo ( human from ZBrush). > > andre < > > > > Looks very smooth . So you took this from Zbrush , > > imported into V6 ? As an .obj polygon ?(I'm assuming) > > Then , did a "To-Nurbs" transform ? > > > > Smoothed it ? What about geometry ? How dense is > > it/was it/etc ? How responsive was the render > > engine ? > > > > thanks > > > > studio > >
