> Hi studio,
> Here detail of the job:
> 1- in ZBrush....
>     "average man ">> Geometry  points 13.933  export as OBJ file.
>      (more as inough to get smooth form)
> 2- in RS...
>     import "average man.obj" and safe as RS file.
>     build RS elements (NURBS + analytics etc....)
>     Right click in select window  "Paste From a File" and load
>     "average man RS" file.
> 3- Position of all elements.....add camera , lights etc....
>      This was it.
>         Best
> andre

Hi andre :

Ah , OK . I thought the Z-Brush man was a Nurbs
object . My mistake . 

thanks for the info .

studio


> >> Hi all,
> > ...of course no need of other programs to build some
> > NURBS project...
> > here a RS compo ( human from ZBrush).
> > andre < 
> > 
> > Looks very smooth . So you took this from Zbrush ,
> > imported into V6 ? As an .obj polygon ?(I'm assuming)
> > Then , did a "To-Nurbs" transform ? 
> > 
> > Smoothed it ? What about geometry ? How dense is 
> > it/was it/etc ? How responsive was the render
> > engine ?
> > 
> > thanks
> > 
> > studio
> >

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