> Hi all, ...of course no need of other programs to build some NURBS project... here a RS compo ( human from ZBrush). andre <
Looks very smooth . So you took this from Zbrush , imported into V6 ? As an .obj polygon ?(I'm assuming) Then , did a "To-Nurbs" transform ? Smoothed it ? What about geometry ? How dense is it/was it/etc ? How responsive was the render engine ? thanks studio
