Hi! Is there a way to create something like "mapped" Ambient Occlusion? I mean, like rendered indirect lighting or something, so that Ambient Occlusion is mapped on the surfaces and not raytraced everytime... I hope you know what I want to say...^^
Thanks in advance, Jan (alias "quan" at 3ddart.org) -- Jan Schmitz Im Hahn 22 59846 Sundern http://janschmitz.com
