Hi!

Is there a way to create something like "mapped" Ambient Occlusion?
I mean, like rendered indirect lighting or something, so that Ambient
Occlusion is mapped on the surfaces and not raytraced everytime... I hope
you know what I want to say...^^

Thanks in advance,
Jan
(alias "quan" at 3ddart.org)

-- 
Jan Schmitz
Im Hahn 22
59846 Sundern
http://janschmitz.com

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