On 29/02/2008, Stefan Klein <[EMAIL PROTECTED]> wrote:
>
>  Hi Jan,
>
>
>
> render one AO image, by the next testrender use the post image effect
> "blend two images" or use the UV image tool under Materials make first a
> output channel for AO than select the channel in the UV image tool.
>
>
>
> Best regards
>
> Stefan Klein
>
>
>  ------------------------------
>
> *Von:* [EMAIL PROTECTED] [mailto:
> [EMAIL PROTECTED] *Im Auftrag von *Jan Schmitz
> *Gesendet:* Freitag, 29. Februar 2008 14:44
> *An:* [email protected]
> *Betreff:* "mapped" AO?
>
>
>
> Hi!
>
> Is there a way to create something like "mapped" Ambient Occlusion?
> I mean, like rendered indirect lighting or something, so that Ambient
> Occlusion is mapped on the surfaces and not raytraced everytime... I hope
> you know what I want to say...^^
>
> Thanks in advance,
> Jan
> (alias "quan" at 3ddart.org)
>
> --
> Jan Schmitz
> Im Hahn 22
> 59846 Sundern
> http://janschmitz.com
>

Thanks!
I'll try that!

-- 
Jan Schmitz
Im Hahn 22
59846 Sundern
http://janschmitz.com

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