On 29/02/2008, Stefan Klein <[EMAIL PROTECTED]> wrote: > > Hi Jan, > > > > render one AO image, by the next testrender use the post image effect > "blend two images" or use the UV image tool under Materials make first a > output channel for AO than select the channel in the UV image tool. > > > > Best regards > > Stefan Klein > > > ------------------------------ > > *Von:* [EMAIL PROTECTED] [mailto: > [EMAIL PROTECTED] *Im Auftrag von *Jan Schmitz > *Gesendet:* Freitag, 29. Februar 2008 14:44 > *An:* [email protected] > *Betreff:* "mapped" AO? > > > > Hi! > > Is there a way to create something like "mapped" Ambient Occlusion? > I mean, like rendered indirect lighting or something, so that Ambient > Occlusion is mapped on the surfaces and not raytraced everytime... I hope > you know what I want to say...^^ > > Thanks in advance, > Jan > (alias "quan" at 3ddart.org) > > -- > Jan Schmitz > Im Hahn 22 > 59846 Sundern > http://janschmitz.com >
Thanks! I'll try that! -- Jan Schmitz Im Hahn 22 59846 Sundern http://janschmitz.com
