Hi Jan,

 

render one AO image, by the next testrender use the post image effect "blend
two images" or use the UV image tool under Materials make first a output
channel for AO than select the channel in the UV image tool.

 

Best regards 

Stefan Klein

 

  _____  

Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Jan Schmitz
Gesendet: Freitag, 29. Februar 2008 14:44
An: [email protected]
Betreff: "mapped" AO?

 

Hi!

Is there a way to create something like "mapped" Ambient Occlusion?
I mean, like rendered indirect lighting or something, so that Ambient
Occlusion is mapped on the surfaces and not raytraced everytime... I hope
you know what I want to say...^^

Thanks in advance,
Jan
(alias "quan" at 3ddart.org)

-- 
Jan Schmitz
Im Hahn 22
59846 Sundern
http://janschmitz.com 

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