Hi Jan,
render one AO image, by the next testrender use the post image effect "blend two images" or use the UV image tool under Materials make first a output channel for AO than select the channel in the UV image tool. Best regards Stefan Klein _____ Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Jan Schmitz Gesendet: Freitag, 29. Februar 2008 14:44 An: [email protected] Betreff: "mapped" AO? Hi! Is there a way to create something like "mapped" Ambient Occlusion? I mean, like rendered indirect lighting or something, so that Ambient Occlusion is mapped on the surfaces and not raytraced everytime... I hope you know what I want to say...^^ Thanks in advance, Jan (alias "quan" at 3ddart.org) -- Jan Schmitz Im Hahn 22 59846 Sundern http://janschmitz.com
