Is the realtime OpenGL shading broken in the UV Editor
Window too , or is it just my OpenGL card , or am I
just not using it correctly , or rather , is it not
set up to show a fully OGL shaded UV Mesh ?

Correct me if I'm wrong but it would seem to me that
one would want a real-time representation of exactly
what is already mapped on the SDS object . What bet-
ter way to see that , than viewing it directly on the
shaded wireframe representation in the UV Editor ?

  The 'UV View' Properties Window shows the option to
have OpenGL Shaded , but nothing I have ever seen in
the manual about UV Editing (1 or 2?) meager pages ,
shows any OGL shading .

 So , I have to wonder , is it broken , or is the UV
Properties window erroneously trying to apply shading
that hasn't actually been coded into RSV6 yet ? Or am
I not interpreting this option properly ?

studio

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