Is the realtime OpenGL shading broken in the UV Editor Window too , or is it just my OpenGL card , or am I just not using it correctly , or rather , is it not set up to show a fully OGL shaded UV Mesh ?
Correct me if I'm wrong but it would seem to me that one would want a real-time representation of exactly what is already mapped on the SDS object . What bet- ter way to see that , than viewing it directly on the shaded wireframe representation in the UV Editor ? The 'UV View' Properties Window shows the option to have OpenGL Shaded , but nothing I have ever seen in the manual about UV Editing (1 or 2?) meager pages , shows any OGL shading . So , I have to wonder , is it broken , or is the UV Properties window erroneously trying to apply shading that hasn't actually been coded into RSV6 yet ? Or am I not interpreting this option properly ? studio
