> Well i can not give any mouse command in the UV view prop.... window , > it does not reacte at all ??- see JPG. > andre
Wow : I have been able to use that window all afternoon , and now , after I got your mail , it is also completely dead ! That's crazy . Like some kind of time bomb , or something . You are on 64 bit , no ? I'm XP-pro 32 . Anyway , if you want to try to learn some SDS texturing clues (and there are very few around for RS) go to this link from the forum and see a neat flash video . 25 MB http://www.henergy.kiev.ua/tutrs3d/rs_painting/rs_painting.html I spent hours trying to duplicate it but it was somewhat comedic . It works , but renders differently than the OGL shows , and the face mappings seem to not want to remember the colors I assigned them . I was experimenting on that bizzare default SDS Cylinder so maybe that's part of the problem . garry > > Is the realtime OpenGL shading broken in the UV Editor > > Window too , or is it just my OpenGL card , or am I > > just not using it correctly , or rather , is it not > > set up to show a fully OGL shaded UV Mesh ? > > > > Correct me if I'm wrong but it would seem to me that > > one would want a real-time representation of exactly > > what is already mapped on the SDS object . What bet- > > ter way to see that , than viewing it directly on the > > shaded wireframe representation in the UV Editor ? > > > > The 'UV View' Properties Window shows the option to > > have OpenGL Shaded , but nothing I have ever seen in > > the manual about UV Editing (1 or 2?) meager pages , > > shows any OGL shading . > > > > So , I have to wonder , is it broken , or is the UV > > Properties window erroneously trying to apply shading > > that hasn't actually been coded into RSV6 yet ? Or am > > I not interpreting this option properly ? > > > > studio
