> Well i can not give any mouse command in the UV view prop.... window ,
> it does not reacte at all ??- see JPG. 
> andre

Wow :

  I have been able to use that window all afternoon , and
now , after I got your mail , it is also completely dead !

That's crazy . Like some kind of time bomb , or something .

You are on 64 bit , no ? I'm XP-pro 32 .

Anyway , if you want to try to learn some SDS texturing
clues (and there are very few around for RS) go to this
link from the forum and see a neat flash video . 25 MB

http://www.henergy.kiev.ua/tutrs3d/rs_painting/rs_painting.html

  I spent hours trying to duplicate it but it was somewhat
comedic . It works , but renders differently than the OGL
shows , and the face mappings seem to not want to remember
the colors I assigned them . 

I was experimenting on that bizzare default SDS Cylinder
so maybe that's part of the problem .

garry



> > Is the realtime OpenGL shading broken in the UV Editor
> > Window too , or is it just my OpenGL card , or am I
> > just not using it correctly , or rather , is it not
> > set up to show a fully OGL shaded UV Mesh ?
> > 
> > Correct me if I'm wrong but it would seem to me that
> > one would want a real-time representation of exactly
> > what is already mapped on the SDS object . What bet-
> > ter way to see that , than viewing it directly on the
> > shaded wireframe representation in the UV Editor ?
> > 
> >  The 'UV View' Properties Window shows the option to
> > have OpenGL Shaded , but nothing I have ever seen in
> > the manual about UV Editing (1 or 2?) meager pages ,
> > shows any OGL shading .
> > 
> > So , I have to wonder , is it broken , or is the UV
> > Properties window erroneously trying to apply shading
> > that hasn't actually been coded into RSV6 yet ? Or am
> > I not interpreting this option properly ?
> > 
> > studio

Reply via email to