Thanks Garry , of course i did'nt make the full tour..(...next i will push
F1 !)
RS is build year after year , it could not be discovered in one day.
What i already understood is that Vesa and his team build a program
just like a swiss knife , able to be used on many ways ,
but it's funny to walk in the glass palace searching for the exit.
However the handicap of a swiss knife is : how many books should be
published to cover the entire stuff , for example a few page of the
manual could easily be extended to a full manual ... who
will agree this challenge ? I guess many of the users are prof's ,
they did not have the time to write books and do not need too
because once the practical exercise done it becomes a routine.
One thing for sure , a program is never ended , one day the RS
swiss knife logo will not be inough .....maybe to be replaced
by a cameleon but i think i already saw this on a Linux edition.
By the way did you use/ed Linux ??
I start with windows version 3 (past century :-) ) but the last years
windows undeceived me many times , reason why i think
about Linux.
andre
----- Original Message -----
From: "studio" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, March 17, 2008 7:22 AM
Subject: Re: about mapping
Andre :
Actually , that example is also digital . It's covered in the
3D painting section of the F1 help , which also covers a couple
of Map2object examples in the 3D Painting section .
However that tutorial is bound to get overlooked because it's in
a section of the manual that's not listed in the manual's Index
that is specific to UV mapping .
Well , actually , that's not entirely , correct , is it ? It's
listed in the 3D Painting section of the manual , as in ... you
can't 3D Paint SDS objects .
garry
After a tour of mapping systems with RS , i found a good way.
This way concerns the import and painting of OBJ files , by good i mean
best
to this import besides RS gives already an analog lesson: page 258 user
manual.
After importing there is already a black material icon in the material
tab.
Dubbel click on it >> Advanced Wizart >>Material >> Surface properties >>
color=Texture.
then "Mapping" >> recommended mapping >> parallel.
For this moment leave it .
Back to the view:
Drag the material icon in the view window and set the view to parallel
(Right
click view window >> camera >> uncheck perspective )
Now take a screen shot save and open it in a paint progam , do not change
the size
but cut the background away.
Paint it >> colors >> shadows etc....and save it.
Now back to RS >> Materials....>> Color=Texture >> texture >> file
import the finished painted file. check preview. You will now see
both images ( the 3D and painted ) superposed but we have now
to map the painted to the 3D.
Go to Materials >> UV image >> type:constant >> accept.
You may now turn the 3D , one remark , to make
it full 3D you have to repaint another screen shot from the back of the
head this time doing the same job.
That's it.
I use Coreldraw 11.
If somebody is interested i'm ready to make a PDF .
But i need time !!
andre