After a tour of mapping systems with RS , i found a good way. This way concerns the import and painting of OBJ files , by good i mean best to this import besides RS gives already an analog lesson: page 258 user manual. After importing there is already a black material icon in the material tab. Dubbel click on it >> Advanced Wizart >>Material >> Surface properties >> color=Texture. then "Mapping" >> recommended mapping >> parallel. For this moment leave it . Back to the view: Drag the material icon in the view window and set the view to parallel (Right click view window >> camera >> uncheck perspective ) Now take a screen shot save and open it in a paint progam , do not change the size but cut the background away. Paint it >> colors >> shadows etc....and save it. Now back to RS >> Materials....>> Color=Texture >> texture >> file import the finished painted file. check preview. You will now see both images ( the 3D and painted ) superposed but we have now to map the painted to the 3D. Go to Materials >> UV image >> type:constant >> accept. You may now turn the 3D , one remark , to make it full 3D you have to repaint another screen shot from the back of the head this time doing the same job. That's it. I use Coreldraw 11. If somebody is interested i'm ready to make a PDF . But i need time !!
andre
